Jozef’s Split Etruria

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Author: Jozef

Last revision: 5 Mar, 2021 at 21:51 UTC

File size: 1.23 MB

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Description:

  • Splits Etruria up into several city-states
  • Adds a custom flag for Vatluna, more custom flags are planned
  • Adds modifiers to certain cities, for example a modifier in Tarchna referencing the creation myth of the Etrusca Disciplina
  • Adds a decision allowing for the foundation of Etruria with sufficient cities

Recommended companion mod: Jozef’s Immersive Etruria mod (Etruscans get no Latin names, Etruscan office titles, a Tyrsenian culture group, more Etruscan city names and more).

When using both, be sure to put Jozef’s Immersive Etruria above Jozef’s Split Etruria in your playset.

Split Etruria

People familiar with Roman historiography will likely have heard of the annual meetings at the Fanum Voltumnae, where the leaders of the Etruscan League would come together for a religious festival and to make political decisions. There, they would also elect a common leader, likely known in Etruscan as the "Zilath Cechaneri" ("Leader for the Higher Things").

This existence of an Etruscan League seems to imply some form of union of Etruscan cities, which may be why they are represented as a single "Etruria" in this game. Reality was more complicated, however. The Etruscan cities were far from forming a "perfect union"; if anything, the Etruscan League was a very loose coalition with continually changing members, which could also wage war amongst eachother. Considering this, it is entirely ahistorical to depict Etruria as a single cohesive unit.

A better solution I came up with earlier, was to represent the Etruscan League by having all cities be the subject of Velzna (where the Fanum was located), with a new subject type that allows the subjects to freely declare war. Sadly, this seems impossible: while 00_default.exe in the folder common/subject_types does contain the option "has_limited_diplomacy = yes", changing this to "no" doesn’t do anything. As such, this mod is, in my opinion, at least a better representation than vanilla: simply a collection of city states that will form defensive leagues and alliances, and also wage war.

Alalia is added as a puppet of Fufluna. I’m not sure if this works very well, I’m open to suggestions.

Current city-states with (more or less) custom flags:

  • Fufluna: a golden lion head on a blue background (the lion head included in this game seems inspired by this[www.wildwinds.com] Etruscan coin design, so it fits very well).
  • Velathri: a golden head of Culsans/Janus on a white background (I tried to make my own based on this[upload.wikimedia.org] coin from Velathri, but it didn’t come out very well so I just went with the vanilla Janus head design).
  • Vatluna: two silver dolphins upon a golden triskelion and two dots, within a silver circle; all on a green background (custom, based on this[imgc.allpostersimages.com] coin design from Vatluna).
  • Pisna: a silver squid on a light green background (based on this[static.deamoneta.com] coin design).

Planned custom flag designs:

  • Tarchna: a sea-monster in some metal, upon a red background (based on this[www.wildwinds.com] coin design)
  • Cisra: five golden lions upon a blue background (based on this[upload.wikimedia.org] fibula from the Regolini-Galassi tomb).
  • Velzna: a golden head of Tinia (actually, I think it’s supposed to be Apollo, but I’ll pretend it’s Tinia) upon a purple background (based on this[upload.wikimedia.org] coin design).
  • Velcal: either a silver lasa (a figure with wings) upon a yellow background, or a silver wheel (based on this[www.numisbids.com] coin design).
  • Either Curtun or Aritim: the head of a Netśvis regardant upon the corresponding colour (based on this[archeologiavocidalpassato.files.wordpress.com] coin design).

Further to do
  • Improve the decision to found Etruria
  • Add additional modifiers to certain cities