An Updated Debugging Tool
A really useful debugging tool created by Alphius a while ago, updated just now by me.
All the following features can be activated/deactivated from the in-game console. Just enable this mod when you want to debug, and disable it when you want to play.
Here’s what it does:
– spawns all modded items and trinkets at the beginning of a new run.
– debugs basic game stuff (curses, last damage source and flag, current room id…)
– debugs type.variant.subtype of every entity.
– debugs spawner of every entity.
– debugs health, npcState, I1/I2, and V1/V2 of enemies and bosses.
– shows a list of all sounds played in a room.
Here’s a lit of the commands:
– "moddebug help": shows a list of all the commands
– "moddebug spawnitems": Toggles modded items spawning on/off
– "moddebug spawntrinkets": Toggles modded trinket spawning on/off
– "moddebug gameinfo": Toggles game info debugging on/off
– "moddebug sfx": Toggles sfx debugging on/off
– "moddebug enemies": Toggles enemy debugging on/off
– "moddebug bosses": Toggles boss debugging on/off
– "moddebug pickups": Toggles pickup debugging on/off
– "moddebug items": Toggles item debugging on/off
– "moddebug all": Toggles all entities debugging on/off
– "moddebug ivalues": Toggles enemy I1/I2 variable debugging
– "moddebug vectors": Toggles enemy V1/V2 vector debugging