Dragon’s Ores
This mod adds 11 semi-original fantasy themed metals, that have their own strengths, weaknesses and color. I have attempted to balance them in relation to vanilla ores, as well as comparing them to those found in other mods. The ores are tweaked to be quite rare, but when found, generate in larger quantities. This is done in order to make them useful, but not override to many vanilla (such as steel) and modded (such as iron from materials expanded) spawns for ores that are required in order to build progressing structures and the like.
Here is a google spreadsheet[docs.google.com] I made in order to compare the stats between my own ores, and that of other mods/vanilla.
I can also highly recommend Textile Stats: ingame crafting material database for ingame comparison and checking of stats:
I wanted to make a semi-original fantasy ores mod, that would extend your choices when it comes to metals in buildings and equipment. I wasn’t satisfied with other fantasy metal mods on the workshop, as the ones I have tried, tend to make the added materials way to over powered compared to everything else in the game. I also wanted it to not be based on pre-existing, well established ores from pop culture, as it would let it fit into any playthrough better that way. I balanced the stats off of vanilla ores, and compared them to other ore related mods. I didn’t want to go too overboard in making these ores overpowered, so the ores have a tradeoff when it comes to their superior stats. I also wanted to add in more vibrant colors, to make these ores stand out more, and provide more color options for things that can only be made out of metal stuffs.
There is a total of 11 ores:
- Ambut
- Cryolium
- Cryppo
- Hydrotherium
- Loveli
- Luxorium
- Mythil
- Penumbrite
- Primoss
- Smarat
- Vulcanite
Through XML Extensions, you can configure which ores should generate. This can be switched on the fly without breaking your save! Though you do need to reload Rimworld for any changes to take effect.
Each ore also has a color coded texture in 3 sizes, making it easier to distinguish smaller from larger stacks of ores.
There is no added processes, specific buildings or other game mechanics included that expand the use of the metals beyond what the vanilla game, and other mods might do. Nothing is changed, all the ores are just additive, and inherit the baseline properties in the same way that vanilla ores do. There is also no unique texture for each ore (yet), but I would like to make that eventually if I can. Due to the simplicity of this mod, it is quite stackable with other mods, and could even extend them if they dynamically patch in modded ores.
Chuck it into your mod load order wherever you think makes the most sense. If you use other mods that can benefit from modded ores, make sure to place this mod according to those mods guidelines.
Any mod that changes ore spawning behavior can end up overriding my own patch. In these instances. If the mod lets you configure the spawning behaviour, just change the settings there to your liking. The other patch operations, such as making the ore items "useless" should still apply.
Known mods that override my ore spawning patch:
[KV] Configurable Maps
Dragon’s Ore and Stone Retexture
Dragon’s Special Ores
Dragon’s Very Special Ores
Stuffed Floors
Marine Armor Materials
Stuffed Security
[WD] Materials For Vents
[WD] Materials For Coolers
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You can also go and follow me on Twitch (dragonking2504)[www.twitch.tv], where I stream gameplay and talk about game development, video games and everything in-between.
