More Units on Civics Tree
Move some unit unlocks to the Civic Tree instead of Technology. I got this idea from an interesting discussion that Civs that focus on Culture is easily overrun militarily. This is an experiment and I am in no way good in balacing so really welcome your feedback to improve this.
Detailed list below. The main focus are: Move Anti-Cavalry, Heavy Calvary, Ranged Land and Ranged Naval and some late support units to the Civic Tree.
Detailed List
- Anti-Cavalry (Pike and Shot remains in Tech tree):
- Spearman and Greek Hoplite moved to Military Tradition.
- Pikeman and Zulu Impi moved to Feudalism.
- AT Crew moved to Mobilization.
- Modern AT moved to Globalization.
- Heavy Cavalry (Cuirasser remains in Tech tree):
- Heavy Chariot and Egypt Chariot Archer moved to Military Tradition.
- Knight, Arabian Mamluk and Mali Mandekalu Cavalry moved to Mercenaries. Courser moved to Stirrup to fill in the empty tech unlock.
- Tank moved to Ideology.
- Modern Armor moved to Globalization.
- Ranged Land Units (Archer and Field Cannon stay in the Tech tree):
- Crossbowman moved to Civil Service.
- Machine Gun moved to Rapid Deployment.
- Ranged Naval Units (Frigate and Missile Cruiser stay in the Tech tree):
- Quadrireme moved to Military Training.
- Battleship moved to Mobilization.
- Support Units:
- Observation Balloon moved to Mass Media.
- Drone moved to Space Race.