Cloud Strife voice pack (FFVII Remake)
"This is a one-time gig…"
A Shinra ex-soldier turned mercenary joins a ragtag group of resistance fighters in their war against ADVENT… for the right price.
A voice pack comprising just over 700 unique lines, featuring Cloud Strife from the Final Fantasy VII Remake (2020). A "radio" effect has been applied to all lines.
- Audacity, obviously
- Bulk Rename Utility
- Auslogics Duplicate File Finder
- regexr.com (invaluable for testing regular expressions; handy when renaming files in bulk)
- Winamp (still whips the llama’s ass)
Lines used for this voice pack, raw (no radio effect or amplification)[drive.google.com]
Mostly unused lines, roughly categorized[drive.google.com]
OpenFFVIIR Discord Server[discord.gg]
Special shout-out to user jordanbtucker for providing the dialogue from FFVIIR. Saved me weeks (or even months) of work. Dialogue file dumps available here:
English[1drv.ms]
Japanese[1drv.ms]
XCOM 2 Modding Discord Server[discord.gg]
And last, but not least, the XCOM 2 mod community in general. Keep making awesome stuff, guys!
Mods seen in the above pics are:
Destroyer’s Male Hair Pack by Destroyer1101
WotC Katana Pack Reloaded by Musashi
FFVII (Remake) Shinra Soldier Outfit by Cayfabe
I’m sure you’re all familiar with their work by now, but check it out if you haven’t already.
This is my first-ever attempt at making a mod for this game. I foolishly assumed that piecing together a voice pack would be a walk in the park. ("Slap together a couple of dozen, or at most a few hundred files and tie them to voice cues? How hard can it be?")
Long story short: After sifting through several thousand files to pick out the right ones, wrestling with the provided modding tools and SDK (which I maintain is less a developer kit than it is Satan in software form), and dealing with various unforeseen bugs and issues, I’m pleased to announce that I’ve acquired a mild caffeine addiction and a well-developed Kubrick Stare(tm). As such, I’m releasing this humble mod into the wild as a work in progress. I intend to do more testing and make future improvements, but that will require several more weekends, alongside further playtesting and trial-and-error. Still, I figured I would be remiss if I didn’t provide as much information and as many resources as possible, in case I’m unable to continue working on this mod, hence the infodump. If someone is interested in taking up the mantle later on, or possibly building new voice packs for the rest of Avalanche (hint, hint), I hope this helps.
I’ve mostly been using zuff’s XCOM 2 Voice Pack Modding Tutorial V2 as a guideline for making this mod. After making the initial .upk, it’s continued to evolve and change during testing. Certain lines have been added or removed from given soundcues (for example, the lines I originally picked for PanicScream sounded much too calm, so I switched them out for some of the ones I’d selected for PanickedBreathing). Another thing to note is that I’ve added more pained grunts before lines in the TakingDamage category, since they didn’t sound right without that type of reaction coming before the dialogue. Just something to be aware of for anyone who might be planning to use the above .wav files or disassemble this mod, for whatever reason. The provided files are still "raw", meaning no radio effect or amplification has been applied yet. They are, however, sorted and named, unlike the (much) larger file dumps from the OpenFFVIIR Discord Server (they do provide a handy list, however).
Caution: If someone else is planning on using the provided files, take care to remove any special characters, like !, (, and ), before using them with the UE editor. It’s also likely that some of the file names are too long, which will result in them failing to import (and will probably crash the editor without warning).
That’s all, folks!
- Reduce the number of redundant lines and reorganize them
- Try to shrink the voice pack’s size, overall
- Recompile with Robojumper’s script, if necessary
- Release "clean" version
- Possibly cook (?) the mod later on
In the meantime, if you’re experiencing any problems with this mod, please let me know. Be sure to leave detailed feedback so I can attempt to replicate and fix the issue.
