Arknights W

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Author: xiaofu

Last revision: 16 Oct, 2020 at 06:41 UTC

File size: 27.94 MB

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Description:

Only can use in Gathering Storm

Civilization: Sarkaz mercenaries

Leader: W

Civilization Ability: Mercenary system

Begin in Classical Era, End in Industrial. Land combat Unit +200% Production, Maintenance +3/4/5 Gold.

Leader Ability: Blasting mining

All Mine and Quarry Improvement +1 Gold, +2 Production.

Trait item: D12

Can deal a devastating blow to single targets in short and medium range. (Need Sarkaz industrial district to make)

Trait Unit: Sarkaz Shock Spearman

Unused mobility will give a substantial increase in strength , and it is extremely vulnerable when it loses mobility. Has a special upgrade tree and can use D12

Trait Building: Sarkaz mercenaries lounge

Unlock in Civics Mercenaries, all Unit and Unit for future training +1 level. +1 Housing and +1 Amenity. (Need Sarkaz industrial district)

TNT workshop

+25% production when this city makes D12, and increase science and Production. (Need Sarkaz industrial district)

Trait district: Sarkaz industrial district

Replace industrial district,Built next to the mine/quarry have very high bonus Production, have special upgrade buildings.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm