Repair Combine

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Author: Serp

Last revision: 12 Dec, 2019 at 14:16 UTC

File size: 108.54 KB

On Steam Workshop

Description:

With this mod you can repair your equipment with the same equipment.

So you can combine a logsuit with 10% and a logsuit with 30% to a logsuit with 40%!

This mod works for things with:
finiteuses (like weapons), armor, fueled and perishable+equipable.

Added in modsettings "bonus durability". By default it is off.
You can choose from +1% to +10% or even randomly. Also negative bonus is possible, if you prefer.
So when combining a 30% item and a 40% item, you may get an item with up to 80% if you wish so.

Also works correctly for stackables like Bull Kelp Stalk and mod items.

Also take a look at other mods I made, see my workshop 😉

DS version from another author:
https://steamcommunity.com/sharedfiles/filedetails/?id=1532277729

Update 12.12.2019:
– Added option to disable/enable repair-combine for specific components. (all enabled by default)
So if you want to be able to repair-combine weapons/tools (finiteuses) but not anything fuelable or perishable, you can change the settings accordingly.

– Added option to also increase the max values! (disabled by default)
A spear usually has a max usage of 150.
If this setting is enabled, and you combine 2 full spears, you will get one spear with 300 of 300 uses (will still show 100%).
If you combine instead a spear with 100 uses left (66.6%) and a spear with 50 uses left (33.3%), you will get a spear with 150 of 300 uses left (50%).
For fueled items, like a lantern, this means after combinging eg. 10 lanters, the new lantern can hold 10 times more fuel.
For perishable items it’s more like a nerf, since whether something is stale or not, depends on the percentage, not of the values. So combining two perishable items will yield an item with average freshness of these both, which might make the result worse than using both on their own.

Of course the bonus setting still applies. In case of our 150/300 spear example, you will get x% on top of 150. So with that bonus you again may make perishable items more fresh.