Vanguard Musketeer – Seta Nagato’s Rework
A complete change from scratch was made to provide a new flavor to this class. The old version of the musketeer was simply a re-skin of the arbalest and that was kinda unpleasant, so I decided to provide huge changes in her playstyle in order to make her unique from the rest of the cast.
- Mechanically changed from standart to mode-based class (similar to the abomination)
- All skills were reworked
- Base stats were re-adjusted
- Some sprites, fx and sounds were changed in order to fit the new changes
- Some trinkets buffs were re-adjusted (minor changes)
Desied positions:
○ ○ ● ●
Roles
- Burst damage dealer (CRIT Based)
- Primary Stress healer
- Passive damage dealer enabler (Reflect Damage and Riposte buffing)
- Puller
- Secondary Guarder
The Vanguard Musketeer is a powerful but risky frontliner who requires the help from tanks in order to provide her utility correctly. She also provides additional guarding when needed is there’s another powerful healer in the group as well.
Her main role synergies with big HP allies who receives all damage instead the musketeer and reflect that damage onto her enemies. This behaviour will also be provided to anyone else who is guarding (herself as well) thanks to her Crit Buff.
The musketeer can switch within her two modes (Auxiliar / Vanguard) to changes the effect of which skills you equipped her, thus how active/passive she becomes based in which way you’re using those modes.
Be careful using this unit, since her positioning force using her in the frontline for effectiveness which, added to her low HP, can create risky situations for your group.
The musketeer loves groups which can play more defensively.
Synnergies pretty well with Lepers and Beast-Abominations

Vanguard
The central pilar in the Musketeer’s Kit. Its main purpose is to switch within modes (like the abominations). Allows using skills with (V) in their names and the secondary effect of the rest’s kit.
Positions:
○ ◉ ◉ ◉
Targets (not self):
◉ ◉ ◉ ◉
—— Auxiliar mode ——
- Switchs to Vanguard mode
- Force target to guard the Musketeer until she shoots her musket’s or uses Vanguard once more
- Provides Damage Reflection(target)
—– Vanguard mode ——
- Switchs to Auxiliar mode
- Heals (self)
- Heals target
- Auto-use after battle

(V) Open Fire!
The musketeer opens fire aiming to weak points ignoring any kind of protection.
Positions:
○ ○ ◉ ◉
Targets:
○ ◉ ◉ ○
+ Ignores PROT
+ DMG MOD
+ ACC while guarded
– Low ACC
—— Auxiliar mode ——
Can’t be used in Auxiliar mode
—– Vanguard mode ——
- -ACC after shot until Vanguard is removed
- Removes Vanguard and Guard if miss

Army Discipline
The musketeer will tranquilize her group using moral speeches.
Positions:
○ ○ ◉ ◉
Targets:
Self
—— Auxiliar mode ——
Stress heal the group (Chance based
—– Vanguard mode ——
- Stress heal self
- Provides stress rest. buff based if guarded

Quick draw
The musketeer pulls out quickly her pistol in order to surprise her enemies with an unexpected shot.
Positions:
◉ ◉ ◉ ◉
Targets:
◉ ◉ ◉ ○
+ Stuns
– Low DMG
– Can’t CRT
—— Auxiliar mode ——
- Big Stun chances in first round
- +++DMG vs Stunned
—– Vanguard mode ——
+++DMG

(V) Disruption Maniuvers
The musketeer creates a distraction which force the enemy running to off-position.
Positions:
◉ ◉ ◉ ◉
Targets:
○ ◉ ◉ ◉
+ Puls 1/3
+ -SPD debuff
+ High CRT
– 0 DMG
—— Auxiliar mode ——
Can’t be used in Auxiliar mode
—– Vanguard mode ——
- -ACC after shot until Vanguard is removed
- Removes Vanguard and Guard if miss

Phalanx Formation
The musketeer encourages her group in order to perform more defensively.
Positions:
◉ ◉ ◉ ◉
Targets (not self):
◉ ◉ ◉ ◉
—— Auxiliar mode ——
- Guards target (4 rounds)
- Buff +healing received while guarding (self)
- Buff Reflection damage while guarding (self)
- +DMG while guarding (self)
—– Vanguard mode ——
- Buff PROT
- Buff Riposte DMG
Side Note: this guarding effect will not be removed by using Vanguard not by shooting the Musket

(V) Cover Fire
The musketeer fires with all she has so lucky she can hits something.
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
+ Acceptable DMG
+ CRIT while guarded
– Low ACC
—— Auxiliar mode ——
Can’t be used in Auxiliar mode
—– Vanguard mode ——
- -ACC after shot until Vanguard is removed
- Removes Vanguard and Guard if miss
Buff groups Reflect Damage (rounds)
- Skillful (5): The musketeer can use 5 skills at once (since Vanguard is an obligatory skill to be equiped, one additional skill can be equiped additionally if desired)
- Recoild: After shooting with the musket: -ACC until Vanguard is removed
This mod changes everything with the Musketeer, so the transition for old musketeer could come with some problems. Re-starting the game should fix this problems.
All skill will be locked again since her new skills doesn’t share the same ID than old skills (must be unlocked again in the Guild)
– This mod isn’t compatible with others mods which changes the musketeer class. If those mods are necessary for your playthrough netherway, is recommendable using this mod in higher priority levels.
Feel free to provide some feedback for this mods. This rework was made and tested by me, which means the testing was made only by one person thus some parts of the class can be unbalanced, so anyhelp provided will be welcomed.
Required DLC:
These DLC should be installed in order to use this item.
Darkest Dungeonu00ae: The Musketeer
