Shady Musketeer Rework

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Author: ShadyDax

Last revision: 20 Apr, 2022 at 23:59 UTC

File size: 546.82 KB

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Description:
Introduction

I’ve been looking for a good Musketeer rework for a while now, but nothing felt exactly right.
So this is my own take on her. This mod aims to improve her kit, make her more viable and save (and reinforce) her role and design of the distinctive sniper-dps and support character. At the same time keeping her more balanced and unique.

Well, apparently Steam has this weird limit on description and since I wanted to describe everything in detail – the Changelog with full explanation and numbers – here, pls check it out [www.nexusmods.com]
¯_(ツ)_/¯

Equipment/Stats

-The Musketeer now deals more damage
1) 6-10 (from 4-8)
2) 7-12 (from 5-10)
3) 8-13 (from 6-11)
4) 8-15 (from 6-13)
5) 9-16 (from 7-14)
So it’s +2 DMG Low and High across the board
-She also has less HP – 24-28-32-36-40 (from 27-32-37-42-47)
-But has more SPD – 5-5-6-6-7 (from 3-3-4-4-5)
-And slightly more dodge – 5-10-15-20-25 (from 0-5-10-15-20)
-Crit Buff Bonus: +2 SPD (from +33% DMG vs Marked)

Sidearm
-No longer random and can hit only 1-3
-Now moves her back by one rank
-Now has more ACC
-Now gives 2-4 SPD and 10-15 ACC for the next turn

Call the shot
-Now also can hit rank 1
-Now can be used from any rank
-Now lasts for 3 turns
-Debuffs a target for 5-10% Crit chance for 3 turns (same as MAA "Bellow")
-Buffs Musket for 1-3 SPD for 3 turns

Buckshot
-Now can be used from 4/3/2 ranks
-No longer pushes targets back
-Deals 50% less damage, but still full (+50%) DMG vs big enemies (vs size 2+)
-Now reduces enemy’s protection (-10-20% Prot)
-And causes bleeding 2-4 for 3 turns

Now there is a possibility of taking just a Buckshot instead of both Aimed Shot + Call the shot, since it doesn’t gain anything from the mark (without trinkets), for some type of a more shotgun-frontline-support build. More on this later.

Patch Up
-Does slightly less healing
-But finally cures bleeding (as it should IMO)
-And now can be used from 4/3/2 rank (from only 4/3) to support the Buckshot build.

Smokescreen
-Debuff now lasts 3 turns (from 2)
-Debuff now decreases 20-25 ACC(from 15-20)
-Now can be used in 4/3/2 rank (from only 4/3) to support the Buckshot build

Skeet Shot
-Now (should be) guaranteed hit
-Now guaranteed healstress
-Healstress now also uncludes Musketeer herself

Trinkets

-Wrathful Hat now only takes 33% Healing (from -50%)
-Second Place Trophy – +35 Debuff +35% Bleed +20% Healing +15% Stress
-Silver Musket Ball – +10% DMG + 8% Crit
-CC Set – +20% DMG vs Mark + 15 ACC vs Mark
-Icosahedric Musket Balls – +20% DMG +20% IgnoreProt +10% Stress
-Sturdy Boots are now Scouting Boots – +10% Scouting + 10% Trap Chance
-Vengeful Boots – +20% Bleed + 3% Crit
-Medic’s Boots – +33% Healing Skills + +20% Healing Skills at camp
-Bull’s Eye Hat – +8 ACC +5% CRIT -1 SPD

So, all in all.

She’s a much better character now as a both sniper and support. Still has a mark synergy and relies on positioning, so she’s still a bit worse than other DPS like Grave Robber or HWM, which dont require much of a set up/conditions/positions. (Well, that’s why mark teams are just worse. Too slow and not as flexible. But now at least, the pay-off and utility is better)
-She’s better as a stationary DPS on the backline, doesn’t need to move to deal damage, and now has a way to get back into her position with a Sidearm.
-She’s better at focusing priority backline enemies, but still requires more actions for it.
-She’s better now not only as a pay-off, but also as a set-up and support character, with her unique marks, and now better debuffs and stressheal.
I also tried make her other skills to be more viable and worth considering taking, so it opened up her for two builds – Sniper build with the Aimed Shot and marks, and the Buckshot build – without marks – focused on the frontlines

So she’s all around better character now, but still not nearly as broken and strong as some other DPS. Now she’s just a decent DPS/Support character with a focus on the enemies backline, as devs intended her to be.
Well, i hope it is. Feedback appreciated.

P.S. I play with the "Musketeer Replace Arbalest" mod, because I much prefer her over Arbalest, especially with this rework. Arbalest as of now is unchanged, so i highly recommend these two mods together.
This is my first mod and I’m still open for some tuning – so let me know what you think.

Feedback request – tell me how you feel about the Smokescreen and if the damage pump feels right

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Darkest Dungeonu00ae: The Musketeer