Hedgerows
This map was intended to give an combined arms seeming experience, while still keeping infantry the focus and running at an higher framerate then most maps of the same kind.
Recommended Bot Count: 75-100 for an intense experience, 30-50 for an more tactical one.
I have split up the day and night mode, read down the description for the link to the night version.
Day Version:
This version is set in broad daylight, and is intended to be used in typical modes such as point match, battle, and domination. Intended to fit the theme of any time period in the past century, be it ww1, ww2, cold war conflicts.or modern day conflicts.
Night Version:
This mode is made for spec ops in mind. Going prone in the grass makes you much harder, but not impossible to see. Illumination rounds will fire up from each point every 40 seconds, to provide light to the surrounding area.
The Night Version can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2550129699
This map may receive updates in the future.
Last two screenshots taken with Reshade
Credits:
https://www.textures.com/ and https://texturehaven.com/ for the textures
https://assetstore.unity.com/packages/2d/textures-materials/nature/grass-and-flowers-pack-1-17100 and https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977 For the foilage, which was later modified.
https://www.evolved-software.com/treeit/treeit for some textures for foilage
https://assetstore.unity.com/publishers/12140 various work by lukas bobor for models.
https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633 for the skyboxes.
Emu for the mortar’s seen on the night varient
Everyone who helped me with problems throughout the mapmaking process. This couldn’t have been done without them.
And of course, me for everything else.
If you read down to here, good for you!