Working Slave Camps

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Author: Chris

Last revision: 2 Sep, 2022 at 21:46 UTC

File size: 1.43 MB

On Steam Workshop

Description:

This mod is a rework of another mod which vanished from the workshop.

This mod changes the AI packages of the slave wardens found in the slave camps across Kenshi. They will now take the produce and move it to the next building / storage in the production chain. Allowing the camps to build up a stockpile of resources. This means the wardens will spend slightly less time yelling at their slaves to get to work and instead will only resort to doing so if there are no resources to move.

Additionally this mod also restores the stone camp shops now known as a Slave Goods Trader. They appear in-game in the appropriate empty building (The L-houses). They use a unique interior layout which allows them to store the materials produced by the camps. This lets the camps to begin functioning almost immediately thanks to the shop’s inventory jump-starting the production chain.

After waiting long enough or with your intervention. The slave wardens will start to store the excess materials in the shop’s inventory directly. Allowing you to purchase the refined goods at a bargain price. This bypasses the issue of the exterior crates not counting as stealing. You still can take from them freely but a honest businessman always pays his dues.

The Vendor’s inventory refreshes /should/ in theory stop the camps from screeching to a halt after they’ve filled their stores though such a situation is unlikely. This also allows the camps without a clear way to obtain iron (such as Port North) to make use of the various refineries on site.

With this in mind the vendor refresh time for these shops has been changed to 72 hours to prevent the processed goods from vanishing mid-production. So you can better make use of the camps for your own ends.

Other minor things to note are:

– Southern Stone camp’s town radius has been increased to catch the automated ore mine on it’s outer edge.

-This modifies the slavers Trade Culture adding Steel bars to their list with a discount of 50%. They have a low chance of appearing by default so obtaining a large amount of them is the reward for investing your time in the camp.

-The Southern Slave Farm now also has a slave shop.

There’s probably some additional bugs but this should make your slave camps a bit more immersive.

NOTE: if you want the camps to be able to produce steel bars more reliably then consider subscribing to my other mod, Functional Ore Processors here: https://steamcommunity.com/sharedfiles/filedetails/?id=2857788878