[WOTC] Cerberus Sectopod

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Authors: NightNinja54, RustyDios, Deadput

Last revision: 14 Mar, 2021 at 22:07 UTC

File size: 35.83 MB

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Description:

The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Sectopod

The Cerberus Sectopod is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Cerberus Sectopod will appear in the game as a traditional enemy.

Author’s Note

The Cerberus Sectopod functions similiarly to the traditional ADVENT Sectopod. This enemy is not a replacer, but rather a stand-alone unit. In this way, it will immediately integrate with the ‘Cerberus Forces’ and ‘Cerberus Raider Faction’ Sitreps.

Additional Details

This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration file "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats".

To use with the Cerberus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • Deadput & RustyDios: Designing and Creating Enemy Model Reskin
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen