[WOTC] Cerberus Sectopod
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man
The Cerberus Sectopod is a new enemy that joins the fight against XCOM.
- New Enemy: The Cerberus Sectopod will appear in the game as a traditional enemy.
The Cerberus Sectopod functions similiarly to the traditional ADVENT Sectopod. This enemy is not a replacer, but rather a stand-alone unit. In this way, it will immediately integrate with the ‘Cerberus Forces’ and ‘Cerberus Raider Faction’ Sitreps.
This will seamlessly integrate into a current or new campaign.
The enemy is fully customizable primarily within the configuration file "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats".
To use with the Cerberus Raider Faction, subscribe to this supplemental mod.
- Deadput & RustyDios: Designing and Creating Enemy Model Reskin
- NightNinja54: Programming and development
- Bioware: Original designs
Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.

