Half-Life 2 : MMod Weapon Replacements

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Author: Қatka ♥

Last revision: 13 Jun, 2019 at 09:07 UTC

File size: 36.59 MB

On Steam Workshop

Description:
The weapons from HL2: MMod.

These are not SWEPs, but merely replacements for the default HL2 View Models. Don’t ask me to make these into SWEPs, I won’t do that anytime soon, only if I am extremely bored and not busy/lazy.

If you want SWEPs, here are (well, used to be, not anymore) MMod SWEPs on TFA Base

After subscribing/unsubscribing, if the models are invisible or they don’t replace the default ones, restart GMod and it should then work. If not, try resubscribing to the addon. Also make sure you don’t have any other addon that replaces the default HL2 weapons, as it will obviously cause conflicts.

If it still is not working, do this instead: https://steamcommunity.com/workshop/filedetails/discussion/1606822274/1742229167213765554/?ctp=13#c1637542851350128746

Features:
– supports c_hands
– sprinting/walking animations (might not be perfect in Multiplayer, as it needed to be done serverside)
– inspect animations
– both Player and NPC weapon sounds

There are not and there will not be ironsights for the weapons. Asking for it won’t help

Use the ConVar sv_defaultdeployspeed 1 to make the weapons switch at the correct speed (like in the videos)

Use the ConVar mmod_replacements_lense 0/1/2 to change behaviour of crossbow unzoomed lense: 0 = disable, 1 = LQ, 2 = HQ

Use the ConVar mmod_replacements_crossbow_overlay 0/1 to enable or disable crossbow zoom overlay

Use the ConVar mmod_replacements_stopsway 0/1 to enable or disable the weapons sway (disable this for Viewmodel Lagger support)

To inspect the weapons, press your RELOAD key while the weapon is fully loaded and you are standing still

All credits belong to the HL2: MMod Team, I merely converted these to use c_hands, set up the sound scripts for GMod and edited some of the models to fix missing bones and such.

The amazing trailer was made by Commando