Dynamic Fire Glow

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Author: Hds46

Last revision: 26 Oct, 2016 at 14:20 UTC

File size: 1.02 KB

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Description:

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Adds back dynamic light on burning objects which is featured in Source 2007 beta but then it is removed.

It is also adds dynamic light to entity which emits fire(env_fire).It is disabled by default,so you should enable it from console or utilities menu.

You can change light color,radius and brightness in the utilities menu.

Weapons from Half-Life 2 Beta Weapons Pack V2.

You can enable/disable this dynamic light using cvars which you can controll from: spawnmenu(q)->utilities->scripts->Dynamic Fire Glow

Doesn’t work on clinetside ragdolls.

Cvars:
"cl_firedynamiclight" – Enables/Disables dynamic light.(Default 1)
"cl_firedynamiclight_prop" – Enables/Disables dynamic light for burning objects.(Default 1)
"cl_firedynamiclight_ent" – Enables/Disables dynamic light for env_fire entity.(Default 0)
"cl_firedynamiclight_radius" – Radius of glow.(Default 220)
"cl_firedynamiclight_brightness" – Glow brightness(Default 1)
"cl_firedynamiclight_r" – Color R.
"cl_firedynamiclight_g" – Color G.
"cl_firedynamiclight_b" – Color B.