Map Generation Fixing

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Author: D

Last revision: 10 Mar, 2021 at 08:23 UTC

File size: 221.18 KB

On Steam Workshop

Description:

In the standard Map Generation process, there are many unreasonable issues (some caused by BUG). In this MOD, we targeting at addressing these issues of map generation, and boost the general playing experience. Moreover, the mod have created a new way to assign the starting plots and largely decrease the probability that the yields around the starting plots are very low. Welcome to try.

If you found these changes do boost the game experience, please consider to try another MOD Civ6 Plus: Harmony in Diversity made by us that did lots of optimization on the gameplay aspects, and huges increase the game experience. Please check the details in the description page of that MOD.

The Changes made in this MOD.

Fixing the goodyhuts generating bias, changed to uniform distribution, and make snow cells as invalid locations for the goodyhuts

for XP2 (Gathering Storm):

  1. Fixing the features (forest, jungle, marsh) generating bias.
  2. Adjust the fertility calculation for starting plots.
  3. Shrink the snow area.
  4. Enlarge the Land space for Pangaea and Continents Map.
  5. Remove the coastal mountains (except Volcano) for Seven Seas and Lakes Map.

Files changed:

  1. MapUtility.lua
  2. AssignStartingPlots.lua for XP2.
  3. FeatureGenerator.lua for XP2.
  4. MountainsCliffs.lua for XP2.
  5. TerrainGenerator.lua for XP2.
  6. Continents.lua for XP2.
  7. Lakes.lua for XP2.
  8. Pangaea.lua for XP2.
  9. Seven_Seas.lua for XP2.