New WW2 APC’s, Tanks, & Vehicle variants

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Author: Gunter Severloh

Last revision: 6 Aug, 2021 at 11:46 UTC

File size: 215.04 KB

On Steam Workshop

Description:
Features

This is a composition created in Eden editor using the attachto, and attachToRelative
commands along with other code, these are new WW2 APC’s, Tanks, & Vehicle variants
that you can put into your missions.

They are based on actual prototypes and variants developed during WW2.
About 98% of these tanks, and vehicles you can
change seats and get into the attached guns from within the tank/vehicle or outside of it.
Theses new vehicles do not have any AI crew as i left that up to the player.
Only IFA3_AIO required.

Current version 1.8
The new WW2 APC’s, Tanks, & Vehicles include the following:

  • Sd.Kfz. 251 – Spotlight
  • Sd.Kfz. 251 – Flak 38 antiair cannon
  • Sd.Kfz. 251 – 8cm Granatwerfer 34 Mortar
  • Sd.Kfz. 251 – Pak 40 antitank cannon
  • Sd.Kfz. 7/1 – Pak 40 antitank cannon
  • T34-76 – Flakvierling 38 antiair cannons
  • Opel Blitz – 8cm Granatwerfer 34 Mortar
  • Opel Blitz – Flak 38 antiair cannon
  • Opel Blitz – Mg42
  • M4A3 Sherman – 76mm ZiS-3 (M7 Priest)
  • M3A1 Half-track – M2 60mm Mortar
  • US M3 Scout Car – searchlight
  • Soviet M3 Scout Car – searchlight
  • Kubelwagen – searchlight & Mg42
  • US Willy MB Jeep – searchlight & Maxim machine gun
  • US Army GMC "Deuce and a Half" – 40 mm BOFORS AA mount
  • UK Army Churchill Kangaroo
  • Kubelwagen – Mg34 mount
  • M4A3 Sherman Kangaroo
  • SPG StuG III Ausf.G – Mg42 in loader’s position
  • SPG StuG III Ausf.G – Mg34 in loader’s position
  • Panther – bush camouflage & Mg42 in commander’s position
  • Tiger I – Mg42 in commander’s position
  • Tiger II – Mg42 in commander’s position
  • 10.5cm leFH 18/40/2 L/28 (Sf) auf GW III/IV artillery SPG (self-propelled artillery gun)
  • 10.5cm leFH 18/40/2 L/28 (Sf) auf GW III/IV artillery SPG (Self-propelled AT gun)
  • Panther flakvierling 38
  • Stuh 42
  • M35A1 Halftrack – (T19 Howitzer Motor Carriage)
  • Grille 10 Flak 88mm AA
  • Grille 10 Flak 88mm Artillery
  • Flakpanzer IV (3.7cm Flak 43) “Möbelwagen”
  • Bergepanther Flak 38
  • Panzer IV Nebelwerfer
  • Bergepanther Ausf.A with spade & winch
  • Panther Ausf.A Flak Bergepanther with spade & winch
  • Flakpanzer IV (3.7cm Flak vierling 38) “Möbelwagen”
  • Jagdpanzer IV
  • Jagdpanther
  • Dak M3A1 Flakvierling 38
  • Studebaker US6 Zi3 Antitank
  • Bergetiger (P)
  • Flak Bergetiger (P)
  • Ferdinand/Elefant
  • Scout M3 US with Flak 30
  • Sd.Kfz.6/3 "Diana"
  • Opel Blitz with rear fired Pak 40
  • Opel Blitz with Flakvierling 38
  • Bren Mk.II mortar carrier
  • 2cm Flak 30/38 auf Bren Carrier (e)
  • 2,5cm Hotchkiss auf Selbstfahrlafette Bren-Carrier (e)
  • SU-76M Self-propelled gun
  • Sd.kfz. 7/1 Flakvierling 38 with armored cabin
  • Sd.kfz. 7/1 Flak 38 with armored cabin

Arma 3 Bi Forums Release thread

https://forums.bohemia.net/forums/topic/234855-new-ww2-apcs-tank-variants/

Questions & Answers

Q: Are these actual new models ingame?
A: No these are individual units put together using the attachto & Attachtorelative commands,
along with some other code to remove parts to make the attached guns fit
and work for specific vehicles.

Q: Is this a mod, how do i find these in game?
A: It’s not a mod so it wont show in the Arma 3 Launcher.
This is a composition created in the Eden editor:
– Start the game with the required mods.
– Go to eden editor.
– Once in the editor press the groups key or F2 then click on the composition icon.

Editor —> Groups (F2) —-> (custom) Compositions —>
Steam subscribed content —> APC

Q: The Mg42 of the halftracks are clipping through the barrels of the pak40
and the flak38 guns, anyway to remove the mg42 on the halftracks?

A: No sorry, i tried many things and the gun is a part of the vehicle, i found no way or code
to remove it, it breaks immersion a little but i did add a code that disables the player or AI
from getting into the gun.

Q: When i place the vehicles down in the editor, some of the parts from
some of the tanks and vehicles are sticking up or not in their place, whats
the problem?

A: When you place the composition in the editor be sure you have the
(Toggle Vertical Mode) set to off which is with the horizontal line across the top, do this
before you place the composition down in the editor, and or vehicles in your mission.

Q: How do you create Compositions?
A: Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Credits

– Rydygier – for helping to sort out bugs, research on commands and code.
– johnnyboy – for his help with code, and the debug console.
– Kerc – for information, and code.
– Turfy – for his insights, ideas, and code.

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