Assorted Monster Resprites
This resource pack changes several NPCs’ appearances, with more coming. Monsters are picked at random with an online random number generator, so there is no rhyme or reason for these. If you have any issues, first reload your resources and try again. If issues persist, move my pack to the top of your resource pack list. If problems still persist, post a comment and I’ll take a peek. HOPEFULLY I got all the stuff working right, as it worked on my end, but you never know.
If you don’t want to have some of these sprites, that’s totally fine; navigate to your Steam installation, look for /steamapps/workshop/content/105600/, and open my resource pack’s folder. In there, just pick and delete any sprites you don’t want. You’ll need to do this again every time the resource pack updates, because when an update is downloaded, everything new and old is downloaded.
Version 1.2:
– Brain of Cthulhu is smaller, but pulsates and becomes more frightening when it gets angry!
– Skeletron and Dungeon Guardian are now more anatomically correct to the average human skull!
– Baby Shark now looks like a baby shark! I did not like the default look at all.
– Demon and Voodoo Demon are…well, they’re demons! I took their legs off too because I hate them.
– All variants of sand shark resemble other shark edits!
– Eater of Worms (Master mode pet from Eater of Worlds) now looks like its big cousin that you mercilessly butchered!