Dynamic Unit Caps (tabletop based)
UPDATED FOR SILENCE AND FURY
testing/bugfixing in progress
IMPORTANT : This mod is based on DrunkFlamingo’s Table Top Caps mod, so if you want to cheer or reward someone, go to him 😉
https://steamcommunity.com/sharedfiles/filedetails/?id=1456828999
I really liked DF’s mod, but wanted to push it a little further
I initially made it only for myself, but maybe some other players would like it, so… 🙂
How does it work :
Units are divided in three categories :
* Core units are unlimited
* Special units are limited
* Rare units are very limited
Category is based on tabletop game 8th edition mostly
Some special and rare units costs more than one point (up to three) of their category
Each army has a personnal limit for special and rare troops depending on its lord’s level
(greater lords have better armies).
Some characters have special rules. You can find the list on the discussions page.
The AI gets a bonus to these limits.
Starting limits :
Player : 9 points of special units and 4 points of rare units for each army
Bonus for each 10 levels/ranks of lord : +1 point of special units and +1 point of rare units
This means that a player’s level 40 lord can have up to 13 points of special units and 8 points of rare units.
The AI gets different starting limits based on difficulty level. (and the same bonuses for Lords levels/ranks)
Easy : 9 points of special units and 4 points of rare units
Normal : 10 points of special units and 4 points of rare units
Hard : 11 points of special units and 5 points of rare units
Very Hard / Legendary : 12 points of special units and 6 points of rare units
As you will have less powerfull armies, the upkeep penalty for supply lines has been reduced a little
for harder difficulties :
– 5 for hard
– 10 for very hard
For AI, generated armies like lizardmens’ spawn army rite or chaos invasions are not concerned by the limit,
only trained troops are replaced if the army is over limit
For the players, above limit armies will get a penalty :
– for tomb kings : a movement penalty of 20% and a replenish penalty of 8%
– for all other factions : an upkeep penalty of 30% and a replenish penalty of 8%
You may have over limit armies when :
– confederating (as the AI has a bonus you don’t have)
– when your lord dies, or is wounded, and you have to replace it with a lower level lord
– if you cheese the scripts somehow ^^
RoR/Mercenary units are not included in the limit, as they are already limited in another way by the game.
This allows you to overcome the limit for some armies and make a little more tuning
RoR/Mercenery units upkeep cost is increased for units corresponding to special and rare categories.
"special" RoR units upkeep +10%
"rare" RoR units upkeep +20%
Reward units like vampire bloodline granted units or elector count units are not included in the limit
Agents are limited faction wide to 5 per type.
You can go over the limit by confederating, but you will get what the AI has trained, maybe not what you wanted…
Embedded agents in army are "soft-limited" to two per army
You can put more agents in one army, but :
– you will take the risk to trigger an event where one of these agents (randomly chosen) will get wounded
– this applies to the AI too
– risk of bad event at the start of your turn :
— 3% for 3 agents
— 10% for 4 agents
— 30% for 5 agents
— 100% for 6 or more
Compatibility :
This mod modifies these elements and may not be compatible with other mods altering some of these :
* add event messages
* add effect bundles
* alter RoR units
Obviously not compatible with SFO and other overhaul mods
Should be save compatible
This mod does not include any custom unit from other mods