Population Mechanic – Auxiliary Submod
This is the auxiliary submod for the Population Mechanic. It enables auxiliaries for most races, recruited via a new building chain. While the auxiliary buildings might seem OP as it unlocks a lot of units please keep in mind that you need to have populations of the corresponding race to make use of them (for example, there’s little point recruiting dwarfs if you don’t have dwarf populations in the settlement).
You need the main Population Mechanic mod for this to work.
Known bugs – certain settlements will have auxiliaries staffing their garrisons, making their garrisons larger than they should be. I noticed this late into testing and there’s not much I can do about it without changing the entire auxiliary system for a 4th time unfortunately.