Fall of Han v.1.0 (current)

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Author: Smisloff

Last revision: 5 Sep, 2022 at 18:17 UTC

File size: 28.25 MB

On Steam Workshop

Description:

WELCOME TO THE FALL OF HAN (FoH) MOD!

The main selling point of of this mod is the changing of settlement types and commanderies on the campaign map. As an example Pengcheng city has been made into a copper mine and is now part of the Xiapi Commandery. All gate passes have been encorporated into neighbouring commanderies.

Some commandery and settlement names have also been changed to be more appropriate or to add names of important locations from the period for flavour. Examples of this include Changban (previously Linyu, Xiangyang) and Guandu (previously Chenliu, Yingchuan).

Other changes include building buffs, increased supply loss from terrain and the winter season and tweaks to army stances to name a few.

I made some fancy slides for you all to display the changes I have made in the picture slideshow up top :). The map displays name changes and regions where settlement types have been changed (darkened settlement areas).

THE FUTURE OF THIS PROJECT:

It is my intention to keep expanding this mod to cover many aspects of the game that I deem worthy of tweaks or improvements. I also have ideas for new mechanics/contet I wish to add to the game. Some of these include:

– Further building tweaks (f.ex. more useful School and Military buildings)
– Prestige rework (from population?, rework of prestige gain/requirements)
– Provinces (I have already made the Province Capitals unique and with presige gain upon capture and income buffs)
– Unit buffs and nerfs (all units should have a place in the game, Im looking at you Ji Infantry)
– Ancillary attribute standardization (equal number of attribute gains from same ancillary rarities)
– Modest general health and damage nerfs
– Much much more…

There is a lot on my plate and this is an ambitious, long term project but I have a great love for TW:3K, the 3K period in general and for modding so I look forward to the work ahead.

Finally, I appreciate all of those who play my mod, thank you :). If you have any remarks on potential bugs or flaws with my mod I’d be happy to hear it so I can fix it. Also, if you have any cool ideas on what I should change next let me know!