Qualitative Additional Improvement (Compilation Reinforcements for All Factions Vanilla/SFO/Lucky/Radious)

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Author: Gwenolric

Last revision: 7 Mar, 2021 at 22:58 UTC

File size: 6.71 MB

On Steam Workshop

Description:
Feature: Affect both Player and AI

This mod is the compilation mod of the 15 others and brings new abilities to all factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don’t degrade over time and do not loose HP for just existing.

### ALERT ! ###

This compilation only works if the other mods are disabled and the pack associated are removed. In case of a crash near the TW2 logo, one possibility would be that you previously subscribed to one of the wonderful mods I created but unfortunately, when you unsubscribed to choose this compilation, the data was not deleted. Fear not, if you are using KMM, you can just right-click on the stubborn mod that remained and delete data. If you don’t use KMM, go to the directory in your Steam or XXXSteamsteamappscommonTotal War WARHAMMER IIdata and delete the XXX_reinforcement_gwen.pack and .png. It should solve the issue.

### END OF ALERT ###

Is this compatible with Radious/SFO/Lucky/My grandmother’s overhaul?
Yes … and maybe no (for the stats). This mod doesn’t create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don’t get a single bonuses from the faction, from technology or Lord’s traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe … no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn’t add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.

Does the AI also use this mod?
Absolutely yes! However, they are still not always used. Meaning, you can sometimes experience battle where you will face more than just the regular army, and sometimes it will just be the latter without reinforcements. It is then available to the AI and the player. Only that you, the player, are smarter. And that’s why you have subscribed to this mod.