MP & SP Drop In Ambient Animations
MP & SP – "Drop In" Ambient Animations
Tested on Dedi = Yes
Tested in SP = Yes
Tested in Local Host = Yes
Vanilla – No dependencies
This composition can be found under :
(F2) Compositions–> "Steam Subscribed Content" –> "Accessories"
A simple set of "drop in" Ambient Animations. Completely vanilla, does not create dependencies. The first video in the gallery shows the composition contents.
All the units have the required snippets of code in their Init fields. Also, between them there are two different ways of anims. One being the AmbientAnim function, the other being switchMove.
switchMoves have a lot more animation options.
Tested in SP, Local Host and Dedicated Server, all animations work perfectly.
Pretty self explanatory, drop the composition in and copy/paste the code snippets from the various units. All the Jets animation code snippets can be directly posted into a Trigger "on act" field as well.
For example; This way you could set the Deck Crew to only start anims once players/unit is in an actual aircraft.
I use these anims for immersion in all my missions, and will add more animated units as time goes on.
My other MP Missions :