Blueprint book framework
Here you get your own framework to save your blueprints.
1. Download the mod ;o
2. locate the mod steamapps -> workshop -> content -> 1612770 -> 2843398008
(You can skip 3, 4,10,11 if you just want to have your blueprints saved and not interested in uploading it.Then you can change the files in the mod itself. it wont get lost since i wont update it further)
3. Copy the 2843398008 folder into your base game steamapps -> common -> Sweet Transit -> Data
4. rename it to your liking.
5. get your bp strings
6. go to Definitions -> Blueprints, open with Editor
7. at code= ; there is a placeholder replace it with your blueprint string, dont forget the ";" at the end of your string.
(if you think you did everything right and the game still crashes and your blueprint is big go to https://base64.guru/tools/repair and try to repair the string, i had this issiue a few times)
8. if needed give your blueprint a name at Localization folder en file, open with Editor
8. change the "= 1" with your blueprint name.
9. If you need more then 10 bp’s go to Definitions folder GameRules and add more at Entities , dont forget to add them at your localization too.
10. to save your bp book change the header.txt file name= yourblueprintbookname
11. localization folder -> en change yobpbfw=Blueprint book framework; to yourblueprintbookname = yourblueprintbookname;
do the same with description if needed.
12. start your game and upload/save your book to the workshop. leave it hidden if its only for you and not a real collection that has to be shared under any circumstances. keep the workshop clean.
Version: v.1.0.0