TITANFALL2 – MOVEMENT SYSTEM [EA26]

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Author: WOWOKA

Last revision: 29 Mar, 2022 at 09:23 UTC

File size: 1.02 MB

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Description:

The movement system is created by imitating the player movement of Titanfall 2

There are three functions : 1. Double jump, 2. Wall – sliding, 3. Ground – sliding. (You can use the switch to choose whether to use )

(1). Instructions for use of the "Double – jump" function:
When the player is in the air, press the space bar to trigger a double jump.

(2). Instructions for using the "Wall – sliding" function:
When the player is in the air, approach the wall at a parallel angle to the wall to enter the sliding state of the wall.
When you are sliding, your camera will be tilted (! Not compatible with some weapon modules !)
The conditions for judging the sliding state of the wall are the distance and angle between you and the wall.
!WARNING : this system cannot support sliding on rugged wall, and the vertical angle of the wall must be close to 90 degrees.

(3). Instructions for using the "Ground – sliding" function:
Holdon crouch mode:
In the sprinting state, press and hold the squat button to enter the ground sliding state, and release it to exit.
Toggle crouch mode:
Players in this mode cannot squat down while sprinting, so you can’t start slide when you are running, you can only press the squat button within 100 milliseconds after releasing the sprint button to enter the sliding state.

*!!!Module conflict!!!*: This mod is not compatible with weapons which has camera animation and custom recoil, such as "Overhaul weapon". and the "Size mutator", "Slide / Wallrun mutator", "Resonance AK" is temporarily unable to adapt to Titanfall 2’s movement system due to its COD movement system.

Conclusion: To be honest, the realization or non-realization of these motion functions of Titanfall 2 is not the most important thing. It is the most important thing to have a map that allows you to glide as much as you want.