Field Medic [B19]
The version for Rimworld 1.0 is released! https://steamcommunity.com/sharedfiles/filedetails/?id=1541287769
This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field. The patch expires after a while, so you still need to give the pawn more formal heals, but this buys you time.
Credits
Most code are ported from NoImageAvailable/CombatExtended, so great thanks to NoImageAvailable for releasing his code under CC-BY-NC-SA-4.0.
I used Chicken Pluckster’s Outfit Creation Kit ( https://steamcommunity.com/sharedfiles/filedetails/?id=1114369188 ) to create the Medic Bag sprite. Thank you CP, the templates are super useful.
How does it work?
* New apparel: Medic Bag.
* Costs 30 cloth, 5 med, and 2 components to make …
… on tailor table
… after you’ve researched Medicine Production.
* The colonist needs to have 5 crafting and 4 medical skills.
* Raiders will not spawn with medic bags. Traders may have medic bags in stock.
* A pawn needs to wear the medic bag to use it.
* It occupies waist layer, covering the torso, thus it shouldn’t conflict with most apparels.
* The pawn needs to be downed, not in a bed, and is bleeding to be stabilized by a Medic-Bag-wearing pawn.
* The helper’s medical tend quality affects how effective the stabilization is.
* Stabilizing each bleeding part costs 3-8% of the bag, depends on the original amount of bleeding. The bag can cause "Tattered apparel" just like any other apparels.
Localized for Chinese(S/T)
GitHub: https://github.com/flyfire2002/RimworldFieldMedic
License
As mentioned above, CC-BY-NC-SA-4.0. Mention both NoImageAvailable and me 🙂