Miracle

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Author: George Seinfeld

Last revision: 20 Sep, 2022 at 19:57 UTC

File size: 2.83 MB

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Description:

Miracle, the wondrous wizard, is here to dazzle and stupify the competition in rivals of aether! Miracle is a strong zoner, possessing several projectiles and disjoints to control the battlefield from anywhere. His multitude of strong spells can enable him to render his opponents little more than a plaything, provided he has enough mana.

Miracle struggles at close range, so try to stay away from opponents at pester them with tricky spells to force them right into your hands!

SPECIALS:
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Nspecial: Spell menu
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Spell menu allows Miracle to select one of his four spells by pressing either up, down, attack or special. each spell has different effects and mana costs. While the menu is open, Miracle can turn left and right and press jump or shield to cancel the menu. If miracle gets hit while the menu is open, it automatically closes.

Attack pressed: "Gravity bolt". fires a bolt of energy straight ahead. Any enemy hit by this bolt will have their gravity altered, indicated by a purple electric aura around them. While under this effect, the opponents gravity, knockback, fall speed, and air friction are all increased. this makes even the heaviest of opponents easy to knock around and even KO. using this spell while an opponent is under the gravity effect ill cause miracle to cast "Density spike", an attack with significant wind up that vastly increases the gravity of the affected opponent, causing them to drop like a stone.

COST: 20 Mana

Special pressed: "Black hole". Summons a black hole in front of miracle. The black hole pulls nearby enemies into its center, making escape difficult. Using Uspecial while a black hole is out will cause miracle to "warp" to it, instantly teleporting him to its location, destroying the black hole, and creating a powerful hitbox on arrival.

COST: 20 Mana.

Up pressed: "Spirit orb". Summons a pulsating ball of energy in front of Miracle. While deployed, the orb can be moved around with the joystick while Miracle remains stationary. The Orb can be detonated manually via pressing special or automatically when Miracle’s mana reaches 0.

COST: 20 Mana initially, drains mana continuously once deployed.

Down pressed: "Time trap". creates a time trap in front of Miracle. The time trap stays out indefinitely until an opponent comes into contact with it. When an opponent touches the time trap, they will frozen in time and space for a short period, locked into whatever action they were performing. This spell allows Miracle to make use of stronger but slower attacks unopposed.

COST: 50 Mana.

Fspecial: Focus strike
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Focus strike is a chargable spell that drains mana as it gains power. the attack can be fired instantly for no mana, resulting in a weak, 0 hitstun projectile. Miracle can cancel the charge at any time by jumping or shielding.

Dspecial: Mana regeneration
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A spell that leaves Miracle immobile and vulnerable as he regains mana. The spell can be cancelled by releasing the special button or automatically when Miracle’s mana is full.

Uspecial: Warp
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Miracle teleports in the direction of the joystick.

Tips
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Miracle’s Fstrong is a powerful disjoint with slow start up. use time trap to make it easier to land. This attack also has a strong sweet spot near the tip of the bolt.

Miracle has lower gravity while using mana regeneration, use this attack just after jumping to get a higher jump.

Some attacks and proportions were made with reference to Soma from Card Saga Wars.