QOL Improvements

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Author: AkaalElite

Last revision: 25 May, 2020 at 13:32 UTC

File size: 455.68 KB

On Steam Workshop

Description:

Patch 20 (Ancestral update+ Hotfix) Rise of the Republic compatible

>Roads are now built when upgrading your regions, enabling increased movements ranges bonuses for armies on land, and those specifically leaving through city/ports. The movement bonus increases with every tier upgrade of the main city/village building.
• Level 2 = 10%
• Level 3 = 20%
• Level 4 = 30%
• Level 5-6 = 40%
(Based on Roads Increase Movement Range by Turquoise_Falcon)
https://steamcommunity.com/sharedfiles/filedetails/?id=848222896

>Campaign Naval Tweaks (sick of navies having no real place in Rome 2)
• Double movement range for Navies on campaign map (not including transports)
• Navy upkeep reduced when docked at port or during raiding.
• Increased replenishment rate for navies if docked at port.
• Reduced piracy during patrol or when docked at port.

>Corruption can now be reduced by building Research/Academic specific buildings within cities. (Updated for Rise of the Republic) Corruption has an cumulative effect.
Level 2 -1% of current corruption
Level 3 -2% of current corruption
Level 4 -3% of current corruption
Level 5 -5% of current corruption
(Based on Balanced Research Buildings Reduce Corruption by Estarc)
https://steamcommunity.com/sharedfiles/filedetails/?id=1128778339

>Decreasing taxes now gives a growth bonus to all regions.
(Based on Growth For Low Taxes Version 1 by Septus)

>Deployable defences for Generals garrisoned within cities/towns. Makes sense to prepare for a siege.
(Based on defences_mod.pack by Romewasn’tbuiltinapatch)

>Rebalanced effects of expansionism on diplomacy when imperium level increases. The diplomacy penalties that increased due to expansionism with each imperium level have been slightly adjusted. This makes it somewhat possible to still be able to maintain your closest allies/satrapies in mid-late game rather than being forced to outright destroy everyone.

>Campaign party loyalties is impacted by in game difficulty settings and Imperium levels. I have rebalanced values based on pre-Patch 20. This is to ensure closest vanilla values without dramatically changing game mechanics. It is now possible to manage political parties without secessions every few turns. This was a serious issue on difficulties above Hard and especially Rise of the Republic Campaign.
• Party Loyalties based on –> Difficulty setting (All Campaigns)
10, — easy
0, — normal
-10, — hard
-15, — very hard (Was -20 by default)
-20, — legendary (Was -30 as of Patch 20, Was -25 Patch 20 hotfix)

• Party Loyalties based on –> Imperium Level (Rise of the Republic ONLY)
Level 1 = Was 20 > now 20
Level 2 = 10 > 10
Level 3 = 0 > 5
Level 4 = -5 > 0
Level 5 = -10 > -5
Level 6 = -15 > -10

NOTE: Most of these changes come from mods and their stated authors. Credit goes to them. This mod was created as a result of some mods not being updated and so i updated and modified all of them myself. They are intended for a better Vanilla Rome 2 experience.

NOTE: this mod makes changes to lua scripts.

If you want ONLY the political loyalty changes since patch 20:
https://steamcommunity.com/sharedfiles/filedetails/?id=1474729984