Climates & Colonies

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Author: Iron

Last revision: 21 Jul, 2021 at 02:44 UTC

File size: 264.19 KB

On Steam Workshop

Description:

Thanks to the great Brosheezi mod below for guidance and ideas
https://steamcommunity.com/sharedfiles/filedetails/?id=1180702987

This mod makes a number of changes regarding the climate preference mechanics in order to accomplish three goals:
– Differentiate between hostile environments that could be colonized by humans/elves/pirates due to sea access and interior environments that would be much more troublesome to inhabit.
– Make differing climates more meaningful to the experience of playing each race. It should be more difficult and slower for factions to expand into foreign climates, and mountain ranges should provide more significant barriers.
– Provide a ‘Home Terrain" advantage for factions that are losing ground to invaders that are not well suited to the local environment.

This has been done with the following changes:

-Norsca has been changed from Chaos Wastes to a new Fjords type climate. In my understanding of the lore, while Nosca is indeed populated by Chaos worshipping tribes, its lands are not the insanity-causing hellscape of the actual Chaos Wastes. Fjords are unsuitable for most non-Norscan factions but not uninhabitable (except for the cold-bloods).

-Mountains are uninhabitable by non-dwarf/skaven/greenskin/khatep factions. While the men and elves can live in the mountain ranges, building prosperous cities there should be unlikely.

-Jungles and Deserts and Magical Forests are uninhabitable by most non-native factions.

-New climates Coastal Jungle and Coastal Desert are used for colonizable sections of jungle and desert land. Coastal climates are unsuitable for most sea-faring species, meaning they are slighlty more troublesome to develop than their suitable homelands.

-Occupying Ulthuan, Athel Loren, and the heartlands of the Karaz Ankor incur diplomatic penalties with High/Dark Elves, Wood Elves, and Dwarfs if you are not an elf/dwarf. This makes it harder to maintain alliances with these factions if you are also occupying their homelands.

-Small public order penalties to Wood Elf outposts to symbolize the obvious difficulties of the creation of a Wood Elf empire.

-Dark Elves have their own special set of modifiers to represent how they have adapted as a society in exile. The point of this system is that "civilized" race should consider Naggaroth a "suitable" place to live. Instead boreal and mountains and jungle are still unsuitable or uninhabitable for Dark Elves, but they have significantly reduced penalty to all unsuitable and uninhabitable terrain to represent how they have reshaped their society around these environments and slave labor. This means that all Dark Elf factions suffer a slight handicap at start compared to High Elves, from inhabiting unsuitable terrain, but they are easier to expand with and have the versatility to create successful settlements in any terrain type.

-Various other changes to all faction climate preferences for intuitiveness.

-Faction climate specialites (Khalida, Khatep, Alith Anar, Tretch, Ungrim) have been respected, but some have gone from unihabitable to unsuitable instead of fully suitable..

-Public order for unsuitable climate: -1 -> -3
-Public order for uninhabitable climate: -3 -> -5
-Growth penatly for unsuitable climate: 0 -> -3
-Increased construction costs
-Increased construction times

Other mods by Iron:

Unit Rarity – Core, Special, Rare – https://steamcommunity.com/sharedfiles/filedetails/?id=1285998815

Dynamic Garrisons 2 – https://steamcommunity.com/sharedfiles/filedetails/?id=1217232901

The Imperial Court – Empire Offices Mod – https://steamcommunity.com/sharedfiles/filedetails/?id=1229069188

Reduced Siege Length and Stronger Defenders – https://steamcommunity.com/sharedfiles/filedetails/?id=1429039498

Militia Recruitment – https://steamcommunity.com/sharedfiles/filedetails/?id=1217233152

Iron’s Climates – https://steamcommunity.com/sharedfiles/filedetails/?id=1441896450

Reduced Siege Length and Stronger Defenders – https://steamcommunity.com/sharedfiles/filedetails/?id=1429039498

Horde Population Rework – https://steamcommunity.com/sharedfiles/filedetails/?id=1471090639&tscn=1534335564