DiGi ACE Extension (Chemical warfare)

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Author: [CoG] Digii

Last revision: 25 May, 2022 at 12:40 UTC

File size: 1.34 MB

On Steam Workshop

Description:

[discord.gg]

ACE 3.15.0 or later required

—-
Changelog:

– Added chemical Cluster bomb
– Added chemical pylon rockets
– Added gas mas breathing sound
– Addes chemical trip wire mine
– Added RHS compatiblity
– Fixed some bugs
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This is a small extension for ACE3 that allows you to create conterminated zones/ objects.
Gas mask can be defined in the addon options
Mortar Gas rounds & CS gas grenades now available

There is a Dev version on github: https://github.com/AtrixZockt/Chemical_Warfare

These zones are filled with toxic gas that kills you after some time if you don’t wear a gas mask.

Zones can be placed in Eden and Zeus.
To create an contaminated object place the module on the object.
contaminated objects can be sealed via Ace interaction and the item ("Sealant tube")

When placing down a gas module you can set 2 ranges:
Minimum Range = This is the range around the module where the gas is the most lethal
Maximaum Range = Is a range where the gas is not that lethal and you can survive longer.

Remember the maximum range is like the minimum range measured from the position of the module.

If you want a high lethal range of 10 meters and a less lethal range of 5 meters your range in the module looks like this:
Minimum range: 10
Maximum range: 15

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Features:

– Gas mask filter that can be used when the durability of your gas mask is 0
– CS-gas grenades
– Mortar Gas rounds (works for AI too & ACE_CSW compatible)
– New item (Antidote, Sealant,more coming soon)
– Create gas zones or object (Eden & Zeus)
– You can give Unconscious units a gas mask to prevent them from dying (ace interaction)
– KAT Compatible
– Custom injurys
– All items you can wear in goggles slot can be used as Gasmask (Addon options)
– Custom effects & sounds

more comming soon…

Little hint: The chemical detector can be used to find out if you are in a zone.
If you give an Unconscious unit that has goggles on a gas mask the goggles will move to the units inventory

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How to use:

1. In the addon options navigate to "DIGI ACE SYSTEM" -> at "Accepted gas masks" insert classnames of the items you want to be used as gasmasks
HINT: to add gasmask you need to insert it in this format: "gasmask classname","gasmask classname" and so on

2. place down a module (eden or zeus)
if you place the zeus module on a object you can enable Sealability. if you enable Sealability then you can stop the gas by using the Sealant tube via Ace interaction

3. If you get Intoxicatet heal your self with Antidote to prevent your self from dying.

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ToDo:

– Rewite Workshop description
– add more gas variants

and much more…

Special thanks:

niCe-Team MultiGaming E.V[www.nice-team.eu]

License

https://www.bohemia.net/community/licenses/arma-public-license-share-alike

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