Scattered Relics
A variety of unique items located and hidden throughout the game world.
48 items in total, 18 item exclusive skills (4 on 1 item and 5 on another, one a variation of an existing enemy summon, and one a variation of the Staff of Magus), 2 additional encounters and 1 new enemy (in possession of 1 item I added just for entertainment value). A couple of these are purposefully iffy.
- 13 items in Fort Joy/Reaper’s Eye (Act 1)
- 19 items on Reapers Coast (Act 2)
- 9 items on Nameless Isle (Act 3)
- 7 items in Arx (Act 4)
↓ These Google Sheets are perfectly fine, despite what Steam might say. The link will need to be copied and pasted to view them.
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They’re all reachable – though some jumping or teleportation is required for a few of them. Most – but not all – can be found in various containers.
This add-on is best suited for players like me who like to complete every side-quest, visit every area, poke in to every corner and check every single chest, barrel, crate, vase, sack, basket, bookshelf, potion rack, corpse and miscellaneous receptacle.
Many of the items themselves are fairly powerful for their levels, though I tried not to make them excessively overpowered (except for armour values and rune slots not normally found in certain item slots). The exception to this is if item upgrade mods are used, in which case the lower level items tend to become somewhat stronger relative to the higher level ones, at least in terms of raw damage and defence, and things become a little unbalanced with certain items.
If this mod is added to an Act 1 save currently in progress, the containers the items appear in will be present, but not most of the items themselves. Adding the mod while Act 2 or later are in progress will have all items available, but they will be located outside of their container.
This uses a few custom icons, which may cause certain inventory items to appear invisible. This issue can be resolved by using LaughingLeader’s Combined Icon Atlases Mod
Fort Joy
* Floating off the turtle beach
* Close to a connoisseur of meats
* 2 relaxing beers in a rocky and uncomfortable spot
* In a ruined tower with a power surge happening
* Someone stumbled upon a trail of fiery residue
* Where the flesh is rended
* In a grassy alcove near a hidden cave – or a deadly labyrinth
* Where Gratiana’s four colleagues spend their time. You’ll have to look very closely to find it
* There’s a lever to fix first
* Barbecued pork in a swamp. This one can also be hard to find
* Where the blood roses grow
* Where the Master of the Mad Maze went to study
* Near where an extra large drillworm hangs out
Reaper’s Coast
* An unfortunate and soggy end amidst the iffy fish
* Hiding in the bushes near some suspicious chicken
* 4 buttons and a bunch of scary vases
* In an extra-bloody part of Wrecker’s Cave
* In the graveyard near the gravemaster
* On a high point far to the south-west
* Did Hannag do that, or was it the spear …?
* Where rats come and go and go and go
* A picturesque waterfall, a perfect picnic spot
* In a basement of horror and dismemberment
* On a little beach near the Lone Wolves camp. A rabbit stole it
* In the possession of someone who tried to avoid paying 5k
* In a room in the Blackpits where the Black Ring and Magisters are having a friendly chat
* In the place where the Seven guard an ancient prisoner
* Hidden on a broken shard of a lost paradise
* In a house on Bloodmoon
* In the incomplete prison
* Somewhere under Bloodmoon
* At the source of the Paradise Downs corruption
Nameless Isle
* Near something a bit like an old Arthurian legend (and 4 inactive guards)
* Clinging perilously to a rocky ledge above fiery cracks of death
* A large jump or two needed in Vrogir’s temple
* Blocked by Amadia’s big old head
* In a cave where lizards go to stay warm
* Close to the edge in Duna’s temple
* Rests above a divine traitor
* Found in the facets of a precious gem
* Where spectators might sit overhead to watch their titan give you a spanking
Arx
* Floating in a frozen, and freezing, cellar
* A small relaxing beach after a gate fight
* The 4-step programme of the Magisters is needed twice
* In the garden after the fire is extinguished
* Might be able to get this without Kemm’s three friends spotting you, if you’re careful
* Where the Doctor keeps his special patients
* Hanging from the golden hand after a trial of blood