Luminary
Command the power of light with the new Luminary combat school! Invest points into Luminary like you would any other combat school. Each point increases the light damage you deal by 5%. Light damage scales with Intelligence and is mitigated by magic armor.
NPCs will have light resistance just like they have other elemental resistances. Many consumables, such as Resist All potions, have been retrofitted to affect light resistance. A number of Luminary status effects will also improve or decrease light resistance.
Utilize over 40 new Luminary skills with unique visual effects to change the tide of battle! Skillbooks can be purchased from Vendors in the following areas:
- Act 1: Sophine is northwest of Lucian’s shrine in Fort Joy (187, 169).
- Act 2: Haytham is next to the town crier in Driftwood (335, 124).
- Act 3: Nour is near other traders at the Elven temple (301, 915).
- Act 4: Fotovo is near other traders in Arx (321, 351).
A list of all purchasable and crafted skills can be found here[docs.google.com].
Luminary merchants will sell light damage staffs and 1-handed maces that scale with Intelligence. Gear from any merchant and gear from quest rewards can roll boosts that increase Luminary and light resistance.
Due to using the Custom Damage Types framework, Luminary relies on a heavy amount of UI modding and hit editing. This may introduce incompatibility with mods that are also editing the UI or doing large amounts of hit editing.
- Thank you Norbyte for the ongoing development of the Script Extender, without which this mod would not be possible.
- Thank you LaughingLeader for coding advice and explanation, especially in regards to ActionScript, and for providing some excellent tools that make DOS2 modding much more enjoyable.
- Thank you Doctor Beetus for helping test and bug report.