Custom Damage Types

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Author: Focus

Last revision: 10 Jun, 2022 at 06:32 UTC

File size: 18.41 MB

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Description:

This mod requires Norbyte’s Script Extender. Get it >>>HERE<<<[github.com].

Custom Damage Types must be at the top of the load order!

Custom Damage Types (CDT) is a framework for allowing mods to create new abilities and resistances while retaining compatibility due DOS2’s UI modding constraints.

Mods Using CDT

Luminary – A combat school revolving around Light magic with over 40 new skills!

Features:
New Damage Types and Resistances

Create new combat schools that have their own damage types and complementary resistances. New schools scale off any attribute, for any amount of +damage% per point. Damage types can check against physical armor, magic armor, or no armor at all.

Automatic Handling of Gear Boosts

CDT automatically creates new boosts and deltamods for combat schools and resistances that will appear on relevant gear slots with appropriate power per Larian precedents.

Requirements System for Memorized Skills and Skillbooks

CDT handles the creation and application of requirements for equipping memorized skills and for consuming skillbooks so that it integrates seamlessly into the normal requirements system Larian uses.

Color Support

Assign colors that will show up in overhead combat text, tooltip information, etc.

Full Integration into KBM and Controller UI

Abilities and resistances appear on character sheets, tooltips, and in the combat log. CDT can use images from your mod’s texture atlases to give your combat schools and resistances custom icons across all UIs.

Elemental Affinity

Assign individual skills from your damage type elemental affinity for any surface type or combination of surface types.

Reference Guide

Each property of a CDT setup is explained here[docs.google.com].