Retinues Redone 2

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Author: DonJulan

Last revision: 3 Aug, 2022 at 21:53 UTC

File size: 149.5 KB

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Description:
#Retinues Redone 2

Ever wondered why retinue system is so plain and simple? Ever wanted it to have at least tiny bit more depth? Or perhaps you wanted to disable retinues at all? Well then, this mod is what you have been looking for. This is a far better version than discontinued Retinues Redone with ability to disable retinue system.

This mod adds more depth to retinues system as well as change vanilla retinues in both: size and composition.
It is intended to work with vanilla game as well as HIP mod.

#Alternative Downloads

ModDB – world’s oldest video game modification community
GRYOnlinePL[www.gry-online.pl]

#VOLOUNTARY DONATIONS

If you like the content of Medieval Trade Routes (HIP or Vanilla map versions) and/or Retinues Redone 2 and want to support their future development You can support it via donation. All your support would be greatly appreciated.

<<<<<<<<<<<< Click below – Finally working >>>>>>>>>>>>
[PayPal.Me]

#FEATURING

  • retinues doubled in size (less micromanagement),
  • feudal retinues hiring cost doubled (these are professional soldiers not peasants),
  • tribal retinues cost increased by 25% (elite tribesmen are not commoners),
  • 5 new feudal retinue types,
  • 3 feudal retinue types upgradable with technological development of your capital province (check screenshot above); Upgrades affect: troops composition and combat bonuses (not all soldiers are equaly good at first),
  • cultural retinues require fixed technology levels to be unlocked: (national differentiality)
    – Military Organization level 3,
    – Noble Customs level 3,
    – Majesty level 3;
  • retinues as elite troops reinforce slower (training professional soldier has to take time),
  • retinues cost while reinforcing (training costs and wages still have to be paid),
  • retinues constant cost increased by 15% (these are professional soldiers not peasants),
  • option to turn off retinues at all.

#WHAT’S NEW
  • Cultural retinues requirement levels lowered by 1 (from 4),
  • AI can form retinues as long as it holds at least Count title (performance boost),
  • Adjusted HIP cultural retinues to have more diverse but smaller bonuses,
  • Tribal rulers can form cultural retinues,
  • Fixed localisation not showing correct cultural retinues names.

#COMPATIBILITY

Should be compatible with everything that doesn’t change retinues except for Historical Immersion Project mod which can be used with this one without any issues.

If you play regular mode (not ironman) you can manually make your save game compatible with this mod and not have to start over by following these steps:

1. Open your saved game file in text editor (notepad++ recommended but not required).
2. Scroll down to find "game rules =" (if you use notepad++ it should be around line 30).
3a. If you play vanilla game just below symbol "{" add new line exactly as follows: RETINUES_REDONE="RR_VANILLA"
3b. If you play HIP mod just below symbol "{" add new line exactly as follows: RETINUES_REDONE="RR_HIP"
4. Save edited file, launch game, load and enjoy. (If you don’t see readable text after opening your saved game in text editor, go back to your game and check if you have save game compression enabled (you can find it while saving your game: a box to the right of your save game name) – if so, make sure it is disabled)

Compatibility with major overhaul mods not tested except for HIP which this mod has been made compatible with.

#ACHIEVEMENTS

You won’t get achievements using this mod.

#NOTES

1. Already hired retinues will remain used until entirely destroyed or dismissed.
2! Make sure you choose correct option in pre-game settings (vanilla/hip).