40k Ork Tanks

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Author: turfy

Last revision: 14 Oct, 2020 at 05:07 UTC

File size: 353.28 KB

On Steam Workshop

Description:
Everything you need to know about compositions:

https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description

"Red Ones Go Faster" these are fully functional vehicles for use by players or just AI. this is meant to add some armored vehicles to the 40k ork faction to help better compete with the other 40k factions and add more variety to operations with or against them. due to the limited amout of ork assets i had to get creative, i will update this to be more "proper" as more assets become available

Questions & Answers

Q: How do i find it in game?
A: It’s not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. click the first link in the description and watch the first video to see what those icons look like. ( the video is of him saving the comp but the location is the same )

Q: Can I walk/climb around on them ?
A: Yes, but you will need Enhanced Movement mod or something similar

Q: Is it Balanced?
A: Yes, they are strong but can be easily disabled/ killed by vehicles of the same class. think of them as "glass cannons" meant to be used en-mass

Q: How do I disable / destroy them?
A: All gunners are exposed to some degree, so even the heaviest tanks can be disabled by just a rifleman / as for destroying, they dont have much armor or hp over their IG counter parts, i.e if a shell will pen and destroy a leman russ it will pen and destroy a ork battle tank

Q: Why are there so many copies/ how can I spawn more
A: Should make it easier to spawn multiple at the same time. if you need more, in the editor, make as many copies as you need and change the main vehicles name, then adjust the script in each attached object to that name in their init box.

Known Bugs & Issues

– Lack of collision – this is a arma issue, using a attachTo command removes collision.