Guelb-er-Richat
The Eye of the Sahara is an unusually large and unusually symmetrical geologic dome worn down by erosion. For years it was thought to be an impact crater, but modern research suggests it is more likely to result from upheaval instead. Its multiple concentric rings of silicate and igneous rings combined with its massive size means it can be seen readily from space, much like the great spot of Jupiter.
Guelb-er-Richat, as it is known to locals, is a 16x16km map aimed at desert warfare. The map features flatened plateaus, flatlands, dune seas, ridgelines, and other diverse desert geography. The map has no roads, no buildings, no airfields, and no plants. This is so that you can place your own should you want to. There is room on the flatlands to lift and land a plane, and the valleys in the southwest make logical sense as road networks.
The map is 16x16km, with a cell size of 4m, and has 289,363 objects placed. The map is located at 21.1269° N, 11.4016° W. Framerate on my old laptop is 60fps out to a full 12km with no perceivable lag. At the moment I consider this map feature complete and have no plans to add anything to it further. That being said, if you do have an idea you would like implemented, asking never hurts and if I like the suggestion I will consider implementing it.
In terms of plants, again I have no plans to add any to the map, however I will release a parallel version with vegetation if that is something people really really want.
Please consider giving the map a thumbs up when you subscribe. It helps my mental health to see my hard work appreciated.
Thanks to:
T. Fisher
O. Koalaton
EO
for alpha-testing and tolerating my complaints about rocks and their various qualities.
Mikero
Snakeman
and Stacker
For their tools and guides that sped up the process significantly.
HorribleGoat
Icebreakr
Mikero
EO
And countless others in the Arma Terrain_makers channel for their assistance and bugfixes.