William the Toymaker


*Has 100 health
*Only deals 75% damage
*Has access to the TOYMAKER tab, allowing the construction of multiple different robots
*When above 60% sanity, William will passively gain sanity. The amount gained raises as his sanity goes up
*When below 40% sanity, William will passively lose sanity. The amount lost raises as his sanity goes further down

Within this tab are the recipes for William’s many creations!
Largely steam powered, William’s robots require a healthy diet of burnable items to function!
Letting them go without fuel with have them become inactive! Beware: An inactive robot can be hijacked by other toymakers…

The first step in creating William’s exciting robots!

Sometimes the best friends are the ones you make yourself! This handy robot will follow you faithfully and help in gathering common resources.
*He can also be used to mass-cook food items…for a fuel cost per item.
*Cannot be upgraded with gears as he’s already perfect the way he is.

Need something gruesomely pummelled to death? A spring-loaded fist will do the job. Quite simple, really.
-Deals a base of 36 damage per punch
-300 Health
*Can be upgraded with gears for a damage boost and a bit of extra armor, up to 3 times

A big surly lad to watch your base! The Bouncer Bot will patrol the area it’s placed in and relentlessly chase any threat that dares try to enter!
-27 Damage per punch
-2,000 Health
*Doesn’t pack a punch, but it can take a beating and will taunt engaged enemies to ensure your fleshy body is left unscratched!
*Can be upgraded with gears to increase its armour and passive health regeneration, up to 3 times

A portable turret in a dapper shell! Drop the Battery Hat on the ground and watch it fire balls of electricity at your foes!
-150 health
-24 Damage per Lightning Ball
*Long ranged support; dropping close to the danger is ill-advised
*Not actually a fashion item
*Fuelled by electricity rather than burnables; nitre and lightning
*Can be upgraded with gears to increase its firing speed, up to 3 times
Possibly make robots look different as they’re upgraded
Eventually flesh out quotes maybe