ave_fortifications_dei.pack
This mod is the version of ‘AVE: Fortifications’ to combine with Divide et Impera and will only work with that mod.
THIS MOD IS PATCH-17 COMPATIBLE ONLY
To switch to ‘Patch-17’: Go to your Steam page and then select LIBRARY. Right click on your game ‘ROME II’ on the left. Go to properties. Select BETAS in the pop-up screen. In here you can select ‘patch_17’.
This mod enables fortifications in the region the buildings are placed in for all forces in this region and adds garrison units. All forces in the region will be given bonuses regarding morale, defense and attack. However, when an amphibious assault takes place and the defending commander will then be probably be an admiral, the fortifications will be most probably absent. AI is most probably not going to put up these defenses, that is why I added the effects for the defending garrisons (morale, defense and attack bonus). For most factions, the added garrison units are a siege weapon, which should make the defending garrison units deploy as a force defending the town, rather than running out to try to do some harm, which they never can accomplish. Since there is little to no evidence for siege equipment for barbarian factions in history, I added more defensive units, more cavalry in the first place to counter attack, which will increase the numbers for a counter attack in stead of putting up a defensive position. When you play with a barbarian faction, you can, of course, put up the defensive traps and use the additional forces to counter the enemy’s advance. Tests have shown that these fortifications could make a difference, but will surely not give guaranty of victory.
This mod makes the factions, using the fortifications in game, to at least recruit the level 1 infantry, so the recruitment is not compromised. Since the first level requires food, AI will probably choose to build the usual barracks in first place and might then decide to build a fortification. Tests have shown that these fortifications could be a surplus, but, as always, that’s up to AI.
The barricades and stakes now have more hit points. I am open to suggestion to increase these even further.
This mod should be more realistic than to make it possible to turn every town into a walled city. I have tried this out and the towns then become fortified cities, with the battle map chosen from the nearest capital city. Tests showed for the little town of Consentia (southern Italy) that the battle map was put up for Brundisium, which is a fortified city that has access to the sea, which Consentia could never have. The majority on forums is also against such an idea to make the minor cities walled, which would be historically incorrect. This mod should therefore offer a more plausible alternative to fortify minor towns.
You can also download ‘AVE: fortifications part 2’. This mod gives you additional heavy barricades, which will hold up the enemy for a longer period of time.
This is not an official DeI mod. The logo I’ve put on top of the mod picture was used only to make it clear that this mod is compatible with DeI.