Rivals of SLAM
A brand new way to play Rivals of Aether! Rack up a combo and dunk your opponent to score big! Super placeholder visuals that I might replace if I feel like it!
Feel free to use the art and code in this stage to make more stages for this game mode.
Sick background music is from the game Towerclimb on Steam. Go check it out if you like what you hear!
Rules Breakdown:
– Landing a hit on an opponent will start a combo.
– The combo will end once the timer runs out or the attacking player is hit.
– Landing a move that has not been used in the combo yet will reset the timer.
– Dunking an opponent in either hoop will score points.
– Final combo score is determined by Combo Damage x Total Unique Moves.
– Combos are worth points based on the following score values:
– 0-49: 1 Point
– 50-99: 2 Points
– 100-199: 3 Points
– 200-499: 4 Points
– 500+: 5 Points
– First to 10 points wins.