Cossack cape, Crimea

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Author: dead_kennedy

Last revision: 10 Jul, 2016 at 11:00 UTC

File size: 396.54 MB

On Steam Workshop

Description:

Version 1.2 July 2016.

The 5×5 km map represents a fiction terrain, "located" in the city of Sevastopol, Crimea.

Topic on a BI’s forum – http://forums.bistudio.com/showthread.php?191015-Cossac-cape-map-Crimea
Developement blog – http://visitor4notes.blogspot.com/
Demo mission – http://steamcommunity.com/sharedfiles/filedetails/?id=427870932

I. A story.

The real prototype of this map is the cape Chersones that was the last stand of the heroic defence of Sevastopol in 1942. Landscape of the real terrain is fairly flat, so i decided to make a fiction one with semantic references to the real cape and in the same time – little more gameplay-friendly.

II. Features.

The satmap (i.e. a whole terrain diffuse texture) are 99.9% hanmade or procedural generated. No google-boogle maps used, only the graphic tablet and some magic with height- and errosion maps, generated in WorldMachine.

There are also some custom assets on the island – military bliiboards, stela and old abandoned ww2-era caponier. Added in v.1.1 – storage hangar "AS-Salute", referencing map cs_assautl; surveying signal towers.

III. Balance.

This map balanced for asymmetrical battles for the commanding heights, so feel free to make missions with combined-arms action.

V. License.

There is no restrictions to use this content under any non-commercial purpose (including any game-servers) as long as the original content not modified nor separated.

VI. Notes.

– If you has used any earlyer version of this mod (for example "Cossac cape WIP" from the one of initial builds of the VTN mod) – make sure that you deleted this to prevent versions conflict;
– pay attention that you can’t launch Steam version of the mod directly from the Arma3 shortcut. Use Arma3Launcher instead, or download non-steam version of Cossac cape (for example from Armaholic).

VII. Credits.

Author: dead_kenendy
Thanks to: Alesh (source of the model of PO-2 fence); J_gore (some help with localization); Mikero (for his usefull tools); SenChi, Udalloy, Das Camper, Win32Shelestov – for many advices on 3d-modelling and terrain builder; Soul_Assassin (RHS), Fugas – PRV-13 and P-37 models;

DISCLAIMER:

Sharp cliff on the west side of the map is not a bug. Cossack cape is not an island, obviously it’s a cape. And this is the map’s end. Unfortunatelly this is not technically possible to place any invisible walls, so here is barricades on the road symbolising NO WAY HERE;

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Version 1.1, february 2016.

New:

– Animated radar site on the mount Friday;
– cs_assault-like hangar building at "AS-Salute" location;
– More dirt roads around the airfield;
– Power substation at the road from the city to the military base;
– Powerlines and lightsources;
– More than 20 surveying signal towers. At least two others can be seen through binoculars from each of those;
– More vegetation around the whole map;
– Vehicle caponiers around the airfield;
– Hiking trail around Altyn-Kaya;
– Other minor improvements;

Fixed:

– Some forests were impassable;
– Removed bushes from the roads;
– Stairway from the shore to Altyn-Kaya;

Known bugs:
– Some geometry glitches when using an air duct at "AS-Salute";

Not a bug:

– Sharp cliff on the west side of the map is not a bug. Cossac cape is not an island, obviously it’s a cape. And this is the map’s end. Unfortunatelly this is not technically possible to place any invisible walls, so here is barricades on the road symbolising NO WAY HERE;

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Version 1.2b July 2016.

Build 1.60 compatibility quick fix.

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Version 1.2 July 2016.

Build 1.60 compatibility patch.

FIXED: Lighting is now fully compatible with Arma III version 1.60
ADDED: Three new cutscenes