Blackswordman rework

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Author: LoneDigger

Last revision: 24 Dec, 2020 at 13:22 UTC

File size: 782.34 KB

On Steam Workshop

Description:

This is a rework on Blackswordman mod (put this mod on top in the loading order)
I belive more balanced with a high risk high reward theme
He is strongest when afflicted, but will be a danger to your party with a 100% Custom affliction

Tip:
Balanced to end dungeon on high stress
Will only gamble or drink (100 stress relief)
Don’t be afraid to use rage or anger
Know when to use Cannon Arm (rage will help you)
move resist is important
Crit = maxDMG x 1.5

——————————— Skills ——————————–


Chop
XXOO – OOXX
Meele with Low Accuracy that have a chance to give stress resistance (1 Turn)


Inner Beast
XOOO – OOOX
Random Meele with medium Accuracy move foward and partially ignore prot
Reduce move resistance and shuffle self
Stronger when afflicted


Anger
OOOO
Free action, limited uses and once per turn
lower minimum damage and increse maximum damage
Increase Acc and move resistance (2 turns)
Causes stress and a long stress heal debuff


Rage
OOOO
Free action, limited uses.
Huge damage reduction (1 turn)
Increase Acc if position 1 (1 turn)
Reduce move resistance and shuffle self
Stress damage receive debuff


Brand of sacrifice
OOOO
Activates a long 3 turn riposte, but at a cost


Repeated crossbow
OOOX – XXO+O
A Ranged attack with bonus damage against marked
Has Penalty for multiple uses


Cannon Arm
XXXO – OOOX
A risky skill that armor pierce with 1 use per battle
bonus minimum DMG when low HP and against stunned
Causing huge self damage in the process

————————— Camping Skills —————————-


Demon Slaying Sword (4 cost)
+15% DMG Melee skill
+10 Meele Acc


Restless Night (3 cost)
Prevent Nighttime Ambush
+10% scounting chance
-25% heal receive
(50% chance) Suffer 60% HP DMG
(25% chance) +25 Stress


Embrace the hound (4 cost)
+35% crit If afflicted
-50% stress damage If afflicted (until camp)
-100% stress heal received (until camp)
50% chance attack random target (until camp)


Branded (1 cost)
+200 stress
-10% Deathblow resist
-15 stress all companions

——————————- Trinkets ——————————-


Throwing Knife
+5 Acc ranged skills
+3% crit
+10% stress


Miniature Bomb
+2 DMG on riposte
-5 Acc ranged skills


Puck
+3 SPD
-50% stress healing if afflicted
-100 stress healing if below 60 stess
if hit: (40% chance) 3/3 regen


Badge of the Falcon
+8 Acc
+15% Scounting if torch below 51
-15% party surprised
on hit: (75% chance) + 4 stress
on hit: (25% chance) – 8 stress


Berserker Armor
+25 Meele DMG
+15% CRT multiplier
+4 SPD
+20% PROT
-20 Dodge
-50% Healing if not bleeding
on hit: (130% chance) 3/3 Bleed


Behelit
-20% DMG received
+20% Move resist
+10% death blow resist if bleeding
on hit: (75% chance) + 3 stress


Vengeful Spirit
+2 SPD
+6 ACC vs Unholy
+6 ACC vs Eldritch
if hit: +15% DMG on riposte
if hit: -10% Stress Healing Receive

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Guts the Black Swordman - Class ModSteam Workshop