Blackswordman rework
This is a rework on Blackswordman mod (put this mod on top in the loading order)
I belive more balanced with a high risk high reward theme
He is strongest when afflicted, but will be a danger to your party with a 100% Custom affliction
Tip:
Balanced to end dungeon on high stress
Will only gamble or drink (100 stress relief)
Don’t be afraid to use rage or anger
Know when to use Cannon Arm (rage will help you)
move resist is important
Crit = maxDMG x 1.5

Chop
XXOO – OOXX
Meele with Low Accuracy that have a chance to give stress resistance (1 Turn)

Inner Beast
XOOO – OOOX
Random Meele with medium Accuracy move foward and partially ignore prot
Reduce move resistance and shuffle self
Stronger when afflicted

Anger
OOOO
Free action, limited uses and once per turn
lower minimum damage and increse maximum damage
Increase Acc and move resistance (2 turns)
Causes stress and a long stress heal debuff

Rage
OOOO
Free action, limited uses.
Huge damage reduction (1 turn)
Increase Acc if position 1 (1 turn)
Reduce move resistance and shuffle self
Stress damage receive debuff

Brand of sacrifice
OOOO
Activates a long 3 turn riposte, but at a cost

Repeated crossbow
OOOX – XXO+O
A Ranged attack with bonus damage against marked
Has Penalty for multiple uses

Cannon Arm
XXXO – OOOX
A risky skill that armor pierce with 1 use per battle
bonus minimum DMG when low HP and against stunned
Causing huge self damage in the process

Demon Slaying Sword (4 cost)
+15% DMG Melee skill
+10 Meele Acc

Restless Night (3 cost)
Prevent Nighttime Ambush
+10% scounting chance
-25% heal receive
(50% chance) Suffer 60% HP DMG
(25% chance) +25 Stress

Embrace the hound (4 cost)
+35% crit If afflicted
-50% stress damage If afflicted (until camp)
-100% stress heal received (until camp)
50% chance attack random target (until camp)

Branded (1 cost)
+200 stress
-10% Deathblow resist
-15 stress all companions

Throwing Knife
+5 Acc ranged skills
+3% crit
+10% stress

Miniature Bomb
+2 DMG on riposte
-5 Acc ranged skills

Puck
+3 SPD
-50% stress healing if afflicted
-100 stress healing if below 60 stess
if hit: (40% chance) 3/3 regen

Badge of the Falcon
+8 Acc
+15% Scounting if torch below 51
-15% party surprised
on hit: (75% chance) + 4 stress
on hit: (25% chance) – 8 stress

Berserker Armor
+25 Meele DMG
+15% CRT multiplier
+4 SPD
+20% PROT
-20 Dodge
-50% Healing if not bleeding
on hit: (130% chance) 3/3 Bleed

Behelit
-20% DMG received
+20% Move resist
+10% death blow resist if bleeding
on hit: (75% chance) + 3 stress

Vengeful Spirit
+2 SPD
+6 ACC vs Unholy
+6 ACC vs Eldritch
if hit: +15% DMG on riposte
if hit: -10% Stress Healing Receive
Required items:
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Guts the Black Swordman - Class Mod — Steam Workshop
