Laminax Facility (A1.11.1) [TDMP support]
the laminax facility! based off of the great roblox game: kaiju paradise
https://www.roblox.com/games/6456351776/Kaiju-Paradise-v-3-1
2 GAMEMODES AVAILABLE!
HOW TO CHOOSE GAMEMODES:
-(1)sandbox gamemode
just click play, simple
-(2)infection gamemode
press options button above play button, locate the enable infect option (off by default) and press it
-(2.5)TDMP(multiplayer) infection [not yet fully functioning]
make sure regular infection is enabled(not required), grab your friends at put them into your lobby, once they are all in, locate the computer room, activate the computer and press re-register players, this will sort the player ids and activate the player models, make sure as to not exceed the 8 player limit as there might be model or scripting issues. most things (except for the automatic doors) should sync properly, and weapons should damage other players. avoid using modded weapons as they may cause desync, if anyone enters an event and other people dont, make sure to sync your event properly by locating the event button and have everyone enter the same event. if there are any issues please comment them in the bugs and questions discussion and mark it as a TDMP issue.
-(3)AI infection
this will be a separate button option, to enable, you must turn on regular infect option, and then locate enable AI enemies. due to scripting limitations, configuring ai spawns is not possible, and will be set automatically, if you want to remove the amount of ai, you can try using the remove tool. note that this is not recommended to have on with tdmp infection. and is simply a single player infection gamemode.
pup dragon and hound(not made yet but will use same UI model) transfur mask redesign nicely made by: baddo
forklift by: scandal
patch notes:
A1.11.0
-added a small garden room connected to the hallway, containing a forklift, radio, hazmat suit, conveyor belts (yes you climb through the open one) and more
-added hazmat suit: can be found in small garden room, on the far end of the garden hallway, the door to the right. hazmat suit will half the damage taken from puddles and other sources, will make it so that items like buckets wont try to infect you, and it will tear and break when interacted with sharks or crystals, when broken, it will respawn.
-added a button that allows you to see the time left until a random event happens (only works if random events are turned on)
-added a player recommended option: toggle slime ‘mask’ on or off
-added AI and a ai spawn button (ai can only be damaged by map weapons such as the bat)
-updated changed music triggers to include the garden rooms and hallways currently present
-a bunch of bug fixes
-added hazzy transfur (die to an ai while wearing hazmat suit)
-added kaiju
-added fed
-added jammer (its distract can attract ai)
-added a tree to the garden hallway
-set skybox to night to give a more cave like brightness to the map
-added new breaker system (when triggering a power outage or blackout, there will be added breaker, which when activated, a 5 minute timer begin, when it finishes it will activate another button in spawn, which when activated will send you back to the non-event version of the map, but it has a twist)
-added new layer "normalafterevent" which is switched to when you complete the breaker reset
-when you spawn in normalafterevent layer, the shield will run on a timer, and reactivate, like in KP.
-when in normalafterevent, after 5 minutes, will send you to the last stand event
-axes can stun ai, have a longer range and higher damage
-knifes have lower damage and range on ai
-sledges deal half damage and have the most range of all weapons on ai
-pipes have just slightly above average damage and range
-added lights around the player for some infections
-sorted the player models
-added fish for when you feel like grooving
-jammer’s distract uses a sprite based particle system made by argon wolf https://steamcommunity.com/sharedfiles/filedetails/?id=2818340284
-liquify tool is now usable again
-kaiju, when killed drops strange crystal which can make pups rainbow(currently only spawns the music box)
-messed with ambient lighting to once again, add a more darker feel without lights
A1.11.1
-added a debug print clear, when pressing "c" it will clear the debug line that usually fills with ai health values and other messages
-all scripts have been changed to support tdmp, with alternate codes for spawning if your version is under V0.9.5
-weapons are not ready for tdmp, and may visually or functionally break when used with tdmp. i am working on them currently.
-ai will no longer pathfind to the radio after the spawn shield reactivates after an event has ended.
-updated tab map
-remembered to add lights to the room, idk how i forgot
-fixed a bug where infected players could use hazmat suits
-added the ability to mute event music
-fixed a bug where jammer distract responded to rmb being held down instead of pressed
-might make ai die when touching spawn shield…
A1.11.1.1 (name unchanged, but is updated)
-compounded some objects to reduce frequency of crashes for tdmp players
-blast door, pc music, breakers and coca-cola easter egg is now synced properly for tdmp
-removed cola espuma from spawn fridge, making the one in abble’s fridge the only one of its kind
roadmap:
this map is currently in alpha, and several more rooms are to be planned to be added at some point (look at roadmap)
ahhh, my delivery just arrived!
aaaaaannnndddd they dropped it…
no furry hate comments >:(
tags furry underground facility kaiju paradise lab cave scripted weapons customgamemode infection roblox map recreation WIP ai tdmp multiplayer support spawn