Antagonise’s Korea Rework
Thematic update to Rise and Fall’s Korean civilization, which adjusts the abilities to more accurately portray the periods of history they aim to represent. Includes the addition of the Hwarang as a unique unit specific to Seondeok.
KoreaAbility: Three Kingdoms
When they eliminate a unit in friendly territory, units heal 10 hit points per active alliance (to a maximum of 30). Your allies’ units heal 20 hit points after combat victories in friendly territory.Unique Unit: Hwacha
Korean unique rennaisance era unit. High Ranged Attack Strength. Much cheaper than the Field Gun it replaces, and available earlier. May not move and attack on the same turn.Unique District: Seowon
Provides +2 Science, increasing with appeal. Adjacent Farms yield +1 Food. Adjacent Mines yield +1 Science. Does not receive adjacency bonuses. Must be built on hills.
SeondeokAbility: Butterflies and Bees
+20% Culture in any city with an established Governor, and +10% Science if the Governor has at least 3 Promotions.Unique Unit: Hwarang
Korean unique Classical Era melee unit when Seondeok is their leader. Provides Culture and Faith when produced. Gains experience 50% faster for each Holy Site and Theater Square in the city from which it was recruited.
Focus: Culture, Science
RationaleThis mod aims to address some parts of Rise and Fall’s Koean design that felt a little off. I’ll briefly break down my reasoning for changing each part of the mod below.
Three KingdomsWhile I appreciate the attempt to integrate the Three Kingdoms period into the civ’s design, the actual ability it relates to only provides bonuses related to the Seowon – a primarily Jeoson dynasty institution. Additionally, tying the civ ability copmletely to its unique district doesn’t actually feel like an ability at all, but an extension on the district. So the farm and mine yield bonuses have been moved to the Seowon and I have put a small defensive/alliance based ability in its stead to more suit the name.
HwarangThe ability itself suits Seondeok well – her reign was certainly a period of cultural and scientific progress backed by strong governance. However I’m not quite sure what this has to do with the Hwarang, hence the rename and Hwarang UU. I pushed the science bonus back a little bit since Korea’s science is strong enough as is,
and to encourage the ‘tall’ playstyle that Korea suits well.HwachaDidn’t actually change anything here, just updated the text to describe its bonuses a little more clearly.
SeowonTying the science to appeal simply make this a little more engaging. Additionally, it allows Korea to still gain a bonus to Science from mountainous terrain, which is fitting given their geography and the fact Korea built the first known observatory in the East. The bonus is +1 on Charming and +3 on Breathtaking.
Is this mod pushing you back to the start screen? This is an issue with load order and DLC, you can find an explanation here. It includes a link to the relevant patch that should fix this issues.
Additional Credits:
Unit Model: Sailor Cat
Required DLC:
These DLC should be installed in order to use this item.
Sid Meieru2019s Civilization VI: Rise and Fall