Henry Stickmin

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Author: TheSmashWaffle #savetf2

Last revision: 19 Sep, 2022 at 04:58 UTC

File size: 1.95 MB

On Steam Workshop

Description:

What could happen next? Join the fight as the Flash gaming icon Henry Stickmin! Take on opponents with the variety of different, unique, and creative ways that got Henry in and out of several pickles before!

Special Attacks:

Neutral Special: Stick to the Plan – Henry puts a hand to his chin as he plots something out, whereas a prompt will come up for three selectable options he can choose from. Laser, selectable with attack, will prompt him to take out a laser and fire a short beam forward, which deals decent damage but only does knockback to those in hitstun. TNT, selectable with special, will make Henry throw a pack of dynamite that can bounce off walls and floors, although he can hurt himself with it if he’s not careful. Teleporter, selectable with taunt, will make him use the infamous teleporter from every entry in the series, which will take him to a random spot on the stage under most conditions. The select window can be cancelled with shield, and using the attack in the air will prompt a timer, which timing it out will put him into freefall.

Forward Special: Sweet Ride – Henry hops onto his bright blue scooter and proceeds to charge forward. When either pressing the attack button or hitting a wall/ledge, Henry will perform a wheelie, and when pressing the special button, Henry will charge faster as a drill erects from the front. While on the ground, Henry can end the attack with jump, and in the air, he can cancel with an airdodge, double jump, or wall jump.

Up Special: Helium Float – Henry inflates his head with a helium tank and slowly floats upwards before falling down. While it doesn’t put him into freefall, he can’t use it again until he lands, gets hit, or wall jumps.

Down Special: Diamond Drop – Henry takes out the Tunisian Diamond and drops it down. He can drop the diamond off ledges and interact with it in different ways.

Gimmick: Diamond

The Tunisian Diamond from his down special can be kicked around the stage with attacks and used to hit opponents from a distance. The diamond has a total of 5 hit points which are spent via hitting foes with it or hitting it with stronger attacks of 8 base knockback or higher. Once all of these points are used, the diamond will disappear, and down special will be put on a brief cooldown. Knocking the diamond off the stage will give a shorter cooldown, and nspecial can interact with the diamond through the laser, which refracts upwards off the diamond, and teleporter, whereas you teleport to the diamond if it’s out instead of to a random location.

Workshop Support: Fail Message

When Henry gets KO’d, a fail message will appear on his HUD. Normally it will select from a random one, but your character can give him a custom message with the following code in init.gml:

has_fail = true;
fail_text = "Your text here";

Credits

Animation, Coding, and Presentation – TheSmashWaffle
Help With Sprites/Portrait – JustZach
Pallet Swaps – Zerks
Additonal Sound Effects from The Henry Stickmin Collection, Super Smash Bros. Ultimate, and Team Fortress 2

Henry Stickmin belongs to Puffballs United and Innersloth.

Thank You for 5 Stars!