Development Matters

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Author: see two

Last revision: 14 Oct, 2022 at 12:37 UTC

File size: 652.29 KB

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Description:

A simple mod that limits how much you can upgrade buildings and holdings based on development of county they are in, and makes loss of development from hostile sieges much harsher.

Building upgrades are at 5 development intervals, and holdings are at 10, both starting at 0. Meaning, if a county has 19 development, all baronies in that county can have up to lvl.2 holding of any type and up to lvl.3 bulidings in those holdings. Once development increases to 20 it can have lvl.3 holdings and lvl.4 buildings, and so on. This does not include all sorts of unique, duchy and tribal buildings, they don’t have development requirements.

Loss of development from hostile sieges is a bit more complex. When a province is occupied, there is an equal chance of it losing either 10%, 20%, 25% or 33% of it’s original development. This does not happen when you retake your or your allies’ provinces, and it can only happen once every 2 years.

All in all this mod is made to limit how much low-development areas can grow, since by the later 1200s development plays a very minor role in my experience, as most of the Levies and Tax is contributed by buildings themselves. This mod drastically changes that.

Hope you enjoy this!

P.S. if you are interested in adjusting some of the numbers – that is quite simple. Code in scripted_triggers governs dev intervals required for holdings and buildings, and it’s quite self-explanatory what does what in there once you have a look at it. First set of code in on_action folder governs how much dev is lost from occupations and how likely each chance is happen, this one looks more confusing.