Hybrid Storytellers

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Author: brucethemoose

Last revision: 16 Oct, 2022 at 01:47 UTC

File size: 1.18 MB

On Steam Workshop

Description:

Adds new storytellers with aspects from both Randy and Cassandra:

– The "Hybrid" storyteller mixes Cassandra’s periodic storytelling with Randy’s RNG.
– The "Clustered Hybrid" storyteller will occasionally send multiple raid events at once.
– More friendlies, caravans, visitors, and travelers will spawn.
– Higher starting pop bias, and marginally more miscellaneous events.
– They’re otherwise identical to vanilla storytellers.
– XML only, will not conflict with other mods or lag the game.

This is a spiritual successor to Ranbeau Flambe, which is also updated to 1.4 here: https://steamcommunity.com/sharedfiles/filedetails/?id=2008156516

Technical Details:

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The "Hybrid" storyteller is the vanilla Phoebe storyteller with 2 simple modifications: a higher starting population bias, and a (lower density) Randy Random’s RNG event generator inserted into the XML. In practice, this means that Phoebe runs exactly as she normally would, giving periodic raids, traders, quests and such, but the addition of an independently running Randy increases event density and sometimes creates overlapping events.

The "Clustered Hybrid" storyteller is Cassandra modified to intentionally (but much less frequently) send 2 raids at the same time, as well as sending many more traders, visitors and such. Randy also infrequently sends single raids and misc events on his own.

The goal of these storytellers is to avoid Randy’s boring "dry spells" by sticking to Phoebe’s/Cassandra’s periodicity, while keeping the fun his RNG brings. They also encourage more "complicated" combat scenarios, like a mechanoid drop crashing a tribal raid that already ran into a trade caravan on your map, as well as faster progression by giving you more pawns in the early game.

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