Enhanced Civil Infrastructure
Improves several Civil Infrastructure gameplay elements incl. Roads, Canals, Mountain Tunnels, Military Engineers (and Bridges if installed).
Since it changes parts of "Port Lime – Bridge District", that mod is highly recommended, however it is not required.
##### DISCLAIMER #####
Some people have stated that "Port Lime – Bridge District" has some bugs that can break multiplayer games, so be aware if you play multiplayer.
- Improve unit mobility with roads
- Improve strategic naval mobility with more canals
- Increase the maintanance of Civil Infrastructure and add domestic trade route yields to convert gold into food, production and culture
- You can now build cities focused on providing food or production to your other cities through trade routes
- Make Military Engineer more useful by making things they improve more useful ("Enhanced Military Infrastructure" may come at some point)
Full list of changes below (if you have balance suggestions, please post them in the comments):
- Ancient Roads have Movement Cost of 0.65 (was 1)
- Medieval Roads have Movement Cost of 0.5 (was 1)
- Industrial Roads have Movement Cost of 0.35 (was 0.75)
- Modern Roads have Movement Cost of 0.25 (was 0.5)
- Railroads have Movement Cost of 0.125 (was 0.25)
- Ancient Roads have bridges over rivers
- Buildable at Engineering Tech (was Steam Power)
- Buildable on hills
- Applied by same workaround as other "Canal on Hills" mods since this seems to be somewhat hardcoded
- This workaround is not compatible with GotLakes and possibly other map scripts, so this part will be disabled if that map script is selected.
- Provide major adjacency (+2) to Commercial Hubs and Harbors (incl. unique variants)
- Provides 2 Food, 1 Production as destination for domestic trade routes
- Provides 2 Gold as destination and origin for international trade routes
- Provides 1 Housing, because improved infrastructure results in better transport of goods and better mobility e.g. in the outskirts
- Base cost is 60 (was 81)
- Maintenance is 3 (was 0)
- Gets base yield of 20 Gold (was 10)
- Can be constructed multiple times (this can be disabled with the following add-on)
- Buildable on hills
- Provides 4 Production as destination for domestic trade routes
- Note that upon completion other Panama Canals in progress will be interrupted, but can be resumed
- Buildable at Construction Tech (was Steel)
- Buildable on lakes (was only Ocean Coast)
- Provides 1 Housing, because improved infrastructure results in better transport of goods and better mobility e.g. in the outskirts
- Provides 2 Culture, 1 Production as destination for domestic trade routes
- Provides 1 Amenity
- Maintenance is 3 (was 0)
- Base cost is 60 (was 81)
- Provides 2 Production, 1 Food as destination for domestic trade routes
- Maintenance is 2 (was 0)
- Provides 2 Production, 1 Food, 1 Culture as destination for domestic trade routes
- Maintenance is 3 (was 0)
- Buildable at Military Science (was Chemistry) as tunnels were used as defensive tools in wars and Military Science is right after Siege Tactics
- Get 3 Movement (was 2)
- Get 3 Build Charges (was 2)
Shouldn’t require a new game.
Usage of the Bridge Icon by Lime in the mod thumbnail was approved.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm