Rosche, Germany
WA Lancer and UnitedOperations.net present
Rosche, Germany
Rosche is a 236km2 terrain based on the area around the town of Rosche in Lower Saxony. Representing the flat, open plains of northern Germany, Rosche provides for a variety of gameplay from small-unit infantry firefights to large-scale combined arms warfare.
Features:
– 236 square kilometers of playable terrain (15×15 kilometers).
– 50+ hand placed, and highly detailed villages, towns, and industrial areas.
– ~95% of structures are enterable, for realistic urban fighting.
– Several inland waterways including streams, lakes, and canals.
– Airfield with 1500m runway.
– Large open areas ideal for armored and mechanized combat.
– Custom grass and crop objects that reduce the effects of de-rendering clutter at distance.
– Dense forests, ideal for intense infantry combat.
Technical Details:
– Grid size : 2048
– Cell size : 7.5
– Terrain size : 15360
– Texture layer : 30m
– Satellite image : 15360px
– 5 Surfaces + Normal Map
– Total objects : 4.1 Million with 1.6 Million of them hand placed.
– Development time : 2 years active development, 4 years of off and on concepting.
– Real world location : Rosche, Germany[www.google.com] – Some towns have been removed or trimmed down for performance reasons or because they were too large to fit the scope of an arma terrain.
Required Addons/DLC:
– CUP Terrains – Core
Known Issues:
– REPORT ALL BUGS OR FEATURE REQUESTS HERE –> https://github.com/WALancer/Rosche
– Pond objects have LOD issue at distance.
– AI will not properly follow taxiways after landing at the airfield.
– Windows on two story row house will not break when shot. <– I put 15 hours into trying to figure that one, I gave up.
– Further development of the terrain can be monitored here –> https://trello.com/b/AyXF9wMG/rosche
Credits:
– WA Lancer – Project lead, initial concept.
– ThePieSpy – Project assistant, 2D art, organization, object placement.
– Haggerty – Project assistant, enforcer, 2D/3D art (Hag_Objects), configs, organization, object placement, QA.
Object Placement
– Legion
– James27
– J.Clark
– J0zh94
– Cunnah
– RustyClutch
– Sharkk
– Znoop
– Falcon
– Blue
– Corax
– CathFawr
– Yugoslav
Special Thanks:
– Impulse 9 – For his support in providing a FTP, Server, and a community to make this project possible.
– Mondkalb – European building pack, advice, and support.
– Zumorc – Reference photos/video, object placement, Heightmap.
– Aphex – Advice and technical support.
– Wolfie – Heightmap
– Walsh – QA
– Silola – The X-CAM object placement tool. Without this tool, Rosche would not have been made.
– Zgmrvn – Surface Painter
– Terrain Builder Discord – Answering questions, providing knowledge and advice, without them this terrain would not have been completed.
– The entire UnitedOperations.net community for providing an environment for developing, play-testing, and supporting this terrain.
– If you wish to go out and make your own terrain please follow this guide on the PMC wiki. –> https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial
Link to BI forum post:
– https://forums.bohemia.net/forums/topic/219592-rosche-germany/
Link to google drive of Rosche Source: I will not help you figure out how to use terrain builder. If you think there is an error in the files, post a bug report on the rosche git hub tracker.
– https://drive.google.com/open?id=1mLvnUBcOlxc-PMJP95Acp6TNE_DOHGBo
– Rosche 2.0 Source, Newer version with buildings https://drive.google.com/file/d/1K6fOwTHQXOR1TqAXh83OwDR27uglsVdp/view?usp=sharing
Licence:
Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike