Localization Manager

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Author: StartUp21

Last revision: 12 Aug, 2022 at 09:11 UTC

File size: 2.01 MB

On Steam Workshop

Description:

This mod is meant to help people localize their mods.
DO NOT copy the dll into your mod folder, no drop-in support on this mod, just copy the file provided (StageModLocalizeInfo.xml) into your project, adjust it to your needs and make your mod be dependant on this on steam (no need to reference the assembly in your dll, unless you are using the util).
And if that wasn’t clear enough, I repeat, DO NOT steal the dll, cause it has and it will cause problems.
A guide is provided in the mod’s folder to clarify how to use the manager (said guide will be updated to include how to use new features properly after I am done with exams)

Additional Features:
– Fixed an issue with Project Moon artwork loading, now vanilla artworks will be correctly shown in battle;
– Fixed an issue with Project Moon keywords, now keywords applied from DiceCardSelfAbilities will be viewed correctly.
– LocalizationUtil, a utility class that adds support for localization (currently not documented)
– Extensive logging, locate the player.log file (%appdata%..LocalLowProject MoonLibraryOfRuinaplayer.log) and search (pid: LoR.StartUp.LocalizationManager) in case of problem, errors are logged there

(Thumbnail made by Macrosis, BongBong sprite by QliphothTree, definitely not a spoiler for an upcoming mod from me 🙂 )

UPDATES:
– LocalizationUtil has been added to facilitate custom localizations (i.e. Abnormality pages localization, which the Manager does not support natively)
– Cutscene story localization. (Although undocumented, added a comment to the base file to give rough explanation of how it works)