Terrain Editor Objects
Hi!
One month after the release of the full version of Arma3, I am finally finished with a terrain editing suite that will help to create maps until new development tools will be available.
Even after release (assuming it will be an updated version of Visitor), the usage of a 3D ingame editor will be crucial in creating beautiful maps fast and without frustration…
What is in this package:
– 895 Visitor 3 templates containing Arma 3 terrain objects
– Editor Addon to make the (hidden) terrain objects placeable in 2D/3D Editor
– Custom Import Objects Script for Visitor 3 which automatically corrects the floating/submerge bug of most terrain objects
– World Tools templates
– Roadpainting source files for Global Mapper
– Ready to use example missions and a batchfile to easily access ingame 3D-Editor plus a tool which converts the 3D editor output format *.biedi to Visitor 3 importable *.csv
– a manual on how to use all these tools (basic terrain editing knowledge necessary)
Known Bugs/ToDoList in V1:
• Placing (big) objects on slopes might look odd at certain spots – so if you feel you have to improve the script, just open it and adjust the height values that are added/subtracted.
• Pier elements and big rocks import height might have to be adjusted in certain cases, because their placement doesn’t 100% match the heightlevel displayed in 3D editor afterwards ingame. It is quite hard to determine where the actual waterline is
supposed to be (and what value to add) when placing these huge models (30m+ height!). My advice for now: manually re-adjust height in Visitor or try-and-error with the values inside the import scripts.
• Pictures and correct measurements for all World Tools Templates
• Due to the use of placeholders, buildings are not yet correctly represented on in game map
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All these Things belong to ZeroG i just wanted to keep èm up to date