Colossus-9

If you liked this item, please rate it up on Steam Workshop page.

Author: Sebe

Last revision: 17 Jun, 2022 at 17:45 UTC

File size: 139.26 KB

On Steam Workshop

Description:
A.I AND NPC FRIENDLY SHIP! WAYPOINTS AND SPAWNPOINTS INCLUDED!

Hey you! Looking for the right fit?

Colossus-9 wants you!
25,000 MARKS – Recommended Crew Size = 1 – 15
Colossus-9 is one of the few colony sized ships to brave Europas’ deadly waters. But someones gotta put those deeply trenched stations and beacons down there! That’s where Colossus-9 comes in. It is classified as a Deep Diving Station Builder fit to handle any hostile threat it may encounter. It’s main goal is to further human life into the core of Europa. With this, you’ll find every accommodation onboard the Colossus-9. From power-grid enhancements to crew lounges, it is a perfect fit for anyone willing to apply! Currently–before it departs–Colossus is looking to hire talented individuals.
The best that are in need: Captains, Engineers, Mechanics, Medics, Security Officers [We have a prison that needs to be guarded!] , and maybe some assistants. As a gentle reminder –> Archie Dolittle is banned from stepping aboard–You know what you did.
Now come and join the Colossal Crew on the Colossus-9 and be a true pioneer into Europa’s untapped riches!

——————————————————————————–

Features

Colossus-9 is equipped to handle any danger it might come across. This list should cover most of the advanced systems aboard the submarine.

  • Lots of Cargo Space — Gotta carry those station building supplies into the abyss, fitted with 68 cargo capacity and 2 unit load devices for your own stored goods.
  • Prison — A cell that prisoners can be stuffed and locked in. Viewable from the monitor and the execution process is controlled by levers. Get rid of those troublemakers!
  • Accessible Vent Shafts — 2 big vent shafts, one located in the freezer to let out that decomposition smell, another located near the prison cell to help prisoners escape before they can be executed. Be careful! There is a camera that can see into the cell.
  • Backup Power — Stored in batteries that can be toggled with a switch to charge or release power. Up to 6,000 kW. The lights will not turn on with backup power! Better grab those flashlights in every nearby supplies cabinet!
  • Autoreactor to control the power-grid. It takes a second to wind up because it powers a moving station lol [Credit: Magic Reactor Controllers].
  • Advanced Airlocks — Airlocks pressurize before opening/closing [Credit: Advanced Airlock]
  • Lockable doors — Armory, Medbay, Command Room all lockable doors.
  • Decked out Command Room — Buttons to control 3 search lights, Lock: Medbay, Armory, Command, 2 Electrical Discharge Coils.
  • Drainable Ballast Tanks — for easy ballast flora removal
  • 6 Coil guns / 1 Railgun / 2 Electrical Discharge Coils — Coilgun = Right/Left – Top / Mid / Bottom. The fore guns are located next to the command room, while the aft guns are located above the junctions. Gunners need to work as a team to effectively target enemies that cross sides of the ship.

    ——————————————————————————–

    This is my second submarine and I took inspiration from one of my favorite movies. Lets see how many of you can tell what it is. Also be sure to check out my other submarines which I’ll link here on this page. Don’t forget to like and rate and share with your crew! Lastly, if you encounter any issues please comment or start a discussion down below so I can solve it! Thank you! – Sebe